Abstrusle

View on GitHub

Projects

This user doesn't have any project on FeatHub yet.

Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Custom Tags and Block Features 9 This would reduce the overwhelming amount of tags which would be needed to do every little thing. It would allow for a much more clean modding experience instead of having 5000 tags you won't ever use or understand. We should be able to mod in our own tags and features for our mods. I'd like to keep most of the tags which are normally available tags which are used in vanilla. It would allow for modders to better understand what does what since they've already seem it in the main game.
Akaito/reassembly-ai-mod-example ISOTRI_3 Corrupts Easily Needs Fix 4 When placing things on this shape, especially closer to the end, the block often glitches. I can barely place anything near the top without my ship corrupting or something else going wrong in the construction process. This was suggested before, but I forgot who else suggested it. I've been having issues too.

Comments

Project Feature Comment When
Akaito/reassembly-ai-mod-example ONESHOT block feature (block self-destructs after firing once) We already have this feature. Just use ONESHOT. about 1 year ago
Akaito/reassembly-ai-mod-example ONESHOT block feature (block self-destructs after firing once) I think what he is saying is that you could just use ONESHOT to do what Owlfeathers is asking. If it's firing once anyways, there's no reason to make the burst shot not finish itself, otherwise just don't add a burst shot. about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers We've already discussed that we can't do that. Otherwise if we had one block which is a cannon and a laser and a missile, and put that tag on it, they'll all be turrets. What if we only want the cannon as a turret? about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers I just realized. If this is done, why couldn't there be a boolean in the launcher, thruster, cannon, and laser tags for the turret instead of a tag. That way, you'd get even more versatility. You can keep the old turret tag to prevent old mods from breaking. This way, you could get a cannon which doesn't rotate, while also getting a laser which does in the same block. Would probably be more easier on the mind to use a boolean for turrets instead of more tags. about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers But what if you have a thruster, missile, AND cannon/laser. Wouldn't you need like three+ separate tags? about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers The dev said himself it wouldn't be the easiest thing to implement due to how thrusters work. I didn't say it couldn't be done. about 1 year ago
Akaito/reassembly-ai-mod-example Add a shape editor for easier shapes creation Just use Desmos or something. It's not too hard from what I've read. If it's added at all, just add the RWDK inside Reassembly as well, but modding outside the game will always be better than inside due to increased versatility. Also, why does it have to come with the game? You could just have it posted on Anisoptera's website or forums like RWDK so Reassembly would just be Reassembly. about 1 year ago
Akaito/reassembly-ai-mod-example Custom Tags and Block Features I've noticed something. The suggestions people are making are starting to create contradictions. For example, having two+ of certain ones on a block will cause issues or lots of confusion. We'll definitely need custom tags instead. Why are we suggesting tags when we can get the patience and just make our own later? It would severely reduce the time Arthur is putting in and give less confusion since you know exactly what all the new tags are (since you created them) instead of learning what these tags which aren't even used in the vanilla game are and figuring out contradictions. about 1 year ago
Akaito/reassembly-ai-mod-example Local ID relocation Can this be optional? I'd prefer my IDs not be relocated on a local scale. about 1 year ago
Akaito/reassembly-ai-mod-example Custom Tags and Block Features Yea. I'd like to keep most of the tags which are normally available tags which are used in vanilla. It would allow for modders to better understand what does what since they've already seem it in the main game. about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers And aren't these things mostly aesthetic anyways, especially the rotatable launchers? This would also be difficult to implement, especially rotatable thrusters. about 1 year ago
Akaito/reassembly-ai-mod-example When's Reassembly 2 coming out? ;) The current game is still extremely versatile (from a player's perspective, maybe not dev's). We do not need a new Reassembly. about 1 year ago
Akaito/reassembly-ai-mod-example Inactive Block Decay I'm also 90% sure there already is a DECAY tag. You'd need another name for the tag. about 1 year ago
Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types) Eh, if it's combined all into one tag though, it may be compact enough to work and give content. about 1 year ago
Akaito/reassembly-ai-mod-example Inactive Block Decay I thought plants already use something like this? Couldn't you take their tag? I'm not sure. about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers Only if they use the "TURRET" tag instead of a new one. about 1 year ago

Votes

Vote When Project Feature
about 1 year ago Akaito/reassembly-ai-mod-example Palette Ship / Easier way to add blocks to the available palette, rather than needing a palette ship.
about 1 year ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
about 1 year ago Akaito/reassembly-ai-mod-example Control Barrel Size
about 1 year ago Akaito/reassembly-ai-mod-example Add a shape editor for easier shapes creation
about 1 year ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)
about 1 year ago Akaito/reassembly-ai-mod-example Increase Vertex Limit for Shapes
about 1 year ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
about 1 year ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma
about 1 year ago Akaito/reassembly-ai-mod-example ISOTRI_3 Corrupts Easily Needs Fix
about 1 year ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
about 1 year ago Akaito/reassembly-ai-mod-example allow blocks with mass between 0 and 1
about 1 year ago Akaito/reassembly-ai-mod-example Custom Tags and Block Features
about 1 year ago Akaito/reassembly-ai-mod-example improve automatic P calculation
about 1 year ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
about 1 year ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
about 1 year ago Akaito/reassembly-ai-mod-example Limited Turret Firing Arc
about 1 year ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles
about 1 year ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
about 1 year ago Akaito/reassembly-ai-mod-example Laser Diffraction
about 1 year ago Akaito/reassembly-ai-mod-example barrelTaper or related barrel cosmetic parameters
about 1 year ago Akaito/reassembly-ai-mod-example Fix ship deletion / duplication when sorting ships in fleet screen
about 1 year ago Akaito/reassembly-ai-mod-example attach custom audio events to blocks
about 1 year ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
about 1 year ago Akaito/reassembly-ai-mod-example When's Reassembly 2 coming out? ;)