Akaito/reassembly-ai-mod-example

Custom Tags and Block Features

Abstrusle asked for this feature 7 months ago — 6 comments

Abstrusle commented 7 months ago

This would reduce the overwhelming amount of tags which would be needed to do every little thing. It would allow for a much more clean modding experience instead of having 5000 tags you won't ever use or understand. We should be able to mod in our own tags and features for our mods. I'd like to keep most of the tags which are normally available tags which are used in vanilla. It would allow for modders to better understand what does what since they've already seem it in the main game.

| Draxiss314 commented 7 months ago

Arthur stated on the Discord that that's what the intent of opening up the C++ modding is.

| Draxiss314 commented 7 months ago

I do agree that, assuming Arthur wants to retain his sanity and not have to deal with quite as many demanding players, this is definitely the way to go.

| Abstrusle commented 7 months ago

Yea. I'd like to keep most of the tags which are normally available tags which are used in vanilla. It would allow for modders to better understand what does what since they've already seem it in the main game.

| Abstrusle commented 6 months ago

I've noticed something. The suggestions people are making are starting to create contradictions. For example, having two+ of certain ones on a block will cause issues or lots of confusion. We'll definitely need custom tags instead. Why are we suggesting tags when we can get the patience and just make our own later? It would severely reduce the time Arthur is putting in and give less confusion since you know exactly what all the new tags are (since you created them) instead of learning what these tags which aren't even used in the vanilla game are and figuring out contradictions.

| Draxiss314 commented 6 months ago

I do feel there's certain tags which belong in vanilla that haven't been implemented yet, but yeah a lot of these suggestions would be better as modded tags.

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