Refine the function of mods' fleets export

Silver-frost asked for this feature over 1 year ago — 1 comment

Silver-frost commented over 1 year ago

I found that one blueprint supports to being exported without mod files (blocks.lua) by using "kExportModsWithFleet = 1", but it cannot be loaded if custom shapes are used. So I think it'll be better if custom shapes information can be added into blueprints.

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