Akaito/reassembly-ai-mod-example

maxLaunchedBlocks launcher drone/missile cap

manylegged asked for this feature 5 months ago — 4 comments

manylegged commented 5 months ago Admin

| DarkWinged commented 4 months ago

Ooh! Burst fire for launchers would be great!

| NSGCommando commented 4 months ago

A cap on the amount of launched blocks that a launcher can launch in its lifetime would be situationally useful. Basically, say, if the maxLaunchedBlockLimit=2, then the launcher can fire two times, then won't fire ever, unless it is destroyed in battle/collisions and then regens.

Also i understand that ONEUSE destroys the launcher after "one use". The self-destruct part is a bit of a problem for me. Hence I think I'll need a maxlaunchedblock limit, and after that number of launches the launcher becomes inactive( cannot launch more blocks) but doesn't self-destruct by itself.

| ConsiderTheFollowing commented about 2 months ago

I think what this means is that the launcher can fire N missiles, but no more until the existing N missiles have been destroyed

Join the discussion!

Sign-in with GitHub to comment