What if there was a parameter for missiles, or rather any EXPLODE tagged object, where upon contact with an enemy, instead of detonating normally, the missile would destroy itself and then there'd be a delay before the actual explosion happens at the location where the missile destroyed itself? Something like this:
blastDelay = X (amount of time in seconds)
So if blastDelay = 2, the missile would impact a ship, destroy itself / disappear, and then 2 seconds later the explosion would occur at the point where the missile destroyed itself in space. This would allow for some form of balancing for high blast radius missiles by giving the targeted ship enough time to escape the blast radius.
merged into https://feathub.com/Akaito/reassembly-ai-mod-example/+21
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