Cannon with variable bullet speed and range

inf30 asked for this feature almost 2 years ago — 2 comments

inf30 commented almost 2 years ago

Probably something like a deviation variable that will make final muzzleVel = muzzleVel ± deviation - similar thing for range. It can improve cosmetics of burst weaponry by adding a second dimension to spread. Variable range on stacked rounds can also emulate attenuating projectiles.

| ConsiderTheFollowing commented over 1 year ago

This would be a fantastic feature, hopefully when the custom block fields is in motion this could be possible

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