almost 2 years
Probably something like a deviation variable that will make final muzzleVel = muzzleVel ± deviation - similar thing for range.
It can improve cosmetics of burst weaponry by adding a second dimension to spread. Variable range on stacked rounds can also emulate attenuating projectiles.
over 1 year
This would be a fantastic feature, hopefully when the custom block fields is in motion this could be possible
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