Excavators; for maps with no sand OR scrap.

varkarrus asked for this feature about 1 month ago — 9 comments

varkarrus commented about 1 month ago

An excavator would be a special 5*5 drill that requires very large amounts of copper and lead. It requires fairly large amounts of power, and it would generate sand, with the same items per tile as a normal drill. (2.5 items per second)

For every ore tile (of any kind) it covers, it has a 1 in 25 chance of producing scrap instead of sand. I.E: if it covers 20 ore tiles, it'd generate roughly 2 scrap per second and 0.5 sand per second.

Excavators can be boosted like drills, but would consume more water. Or the boost would be less effective. Whichever works better.

| Vortetty commented 20 days ago

i have this planned to be in my mod, i am actually working on this right now, if you would like to check it out.

| Vortetty commented 19 days ago

as of now this has been implemented in my mod, however you will have to import github mod as a new release has not been made yet. will also be adding some for phase fabric and silicon

| Vortetty commented 19 days ago

and it is not your exact image, but it functions for this

| Echua36 commented 18 days ago

I recommanded this: sometime sand/scrap are far away to get and i don't like using more than 2 mass driver (200 block away) and it's tooks me longer to track the clog reason 2: less spaghetti mass driver reason 3: compact/small build

| Echua36 commented 18 days ago

and 2.5 sec/s is very balanced for it's flexibility (you can add water to it) add water up to 6.4/s water+overdrive 7.65/s water+od phase 9.52/s

| Echua36 commented 18 days ago

actually water+overdrive is 9.6/s and with phase is 14.4/s

vonBoomslang commented 13 days ago

I do like the sometimes making scrap idea very much I want you to know.

| famo commented 7 days ago

If it produces sand and scrap at random, it is a PITA to handle. Furthermore don't you think map creators had something in mind by excluding sand/scrap when they created the map?

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