utility magic:making magic less like infinite ammo guns

gazzmaz4 asked for this feature 3 days ago — 2 comments

gazzmaz4 commented 3 days ago

Magic needs to be a little bit more distinct from guns.

spell ideas:

ward spells: gives protection to the wizard at the cost of contrition and mana over time.

robust ward: gives a little bit of everything when it comes to protection .

hell ward: counter to fire damage blocks fire damage and stops you from being ignited .

gunromancer ward: counters bullets but not much else.

crystal ward: a very strong ward spell reflects projectiles back at the enemy.


curses: inflicts debuffs on a enemy for a time.

curse of blight: gives the victim the zombie sickness can be cured by a zombie antidote.

curse of doom: gives the victim high explosive res but makes them emit 3 tile wide explosions killing their friends for a bit.

curse of weakness: lowers the victims stats for a bit.

curse of jamming: jams the enemies gun for 10 seconds.


boons: buffing allies

boon of life: increases the health regen of a ally for a bit.

boon of arcane: increases max mana for a bit.

boon of might: raises the allies a strength stat.


circles: a area around the caster is effected by this spell (cost alot of mana)

circle of death: in a 3 tile range enemies take 10 dark damage every seconded for 6 seconds.

circle of antimagic: in a 10 tile range enemies and allies mana total is lowered to 0 for 20 seconds.

circle of enhancement: in a 15 tile range allies stats are buffed a little for 16 seconds.

circle of elements: 15 tile range does random (fire ,frost ,lightning) (1-30 damage) elemental damage every three seconds to enemies for 30 seconds.

circle of safety: 4 tiles range deletes any projectiles inside of it for 6 seconds.


cantrips: low cost spells

blink: teleports the user to a position they can see (without eyes of god)

frost ray: does a little damage but is mostly useful for making a tile slip any mob on top of it.

sparks: ignites a enemy.

gust of wind: blows a enemy 8 tiles away.

banish: puts a enemy in stasis for 10 seconds (has a chance to fail on high stat enemies)

| MaintClown commented 1 day ago

Banish seems a bit powerful, but I'd definitely love utility spells.

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