New burger station but ZOMBIES????? - Autisme #3276

ondrej008 asked for this feature 14 days ago — 5 comments

ondrej008 commented 14 days ago

I have a idea id be willing to help develop with making a new git forking from burger station too try things diffrent

Zombie base survival meme

When the game begins everyone enters a "lobby room" where they can just talk and plan. when the round start. everyone has to drop a ship which will "crash" planet side. They will then have to setup base before the first wafe hits

A more indepth construction system. Where you can scavange the planet for supplies like guns, ammo and wood to barricade with.

Player will scavange the map for loot before the first wave starts to prep a propper base to survive in. Bosses will spawn around large loot caches with the idea that they can fight these boses at later rounds.

Once a wave starts. Many enemies will spawn that will attack the base(maby a beacon structure players need to defend) and the players. players must fight off the wave as best as they can

once round ends, the remaining zombies will attack but no new ones will spawn. Players will again scavange for supplies for a next harder wave

Every wave would give supply points to the team to spend how they see fit. Ammo guns meds etc can be purchased(maby a personal and public credit pool).

The round ends wiether when the players die out or perhaps some "final wave deal"

Other then maby cosmatic items and skills/lvl. Players will not save there items between rounds.

I think that this would make a much more interseting gameplay loop, as it can be fully fleshed out and balanced much better. Because all players currently share the same play space you have to choose to either make everything hard and impossible for new players, or easy and trivial for late game players.

Existing mechanics can still be fleshed out like herb gathering for medicine or fishing for food to give temporary stat boosts.

| MaintClown commented 14 days ago

Survival gamemode, would be really interesting. You might have to force the zombies to the players in some way. Maybe making them try to pathfind a way over to the center of a base?

Autisem commented 13 days ago

Good to know its gaining traction

Autisem commented 13 days ago

Maybe making them try to pathfind a way over to the center of a base?

This already happens for SM guarding objective

| ChewedPencil commented 13 days ago

I would totally play this

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