about 1 year
Right now injuries are just an hp system. kevin has a proposal/project to replace this with individual wounds of different types and severities so you could have several small bruises and a large cut rather than be missing 23 hp.
Copied from its description:
A long-backburnered goal of mine is to replace HP with a distinct enumeration and interaction with wounds. This also includes overhauling "block", "dodge" and the effects of armor to tend to mitigate attacks rather than eliminate them.
Some background from the forums: https://discourse.cataclysmdda.org/t/some-changes-to-bite-infection-mechanics-suggestion/439/14?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/38?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/45?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/47?u=kevin.granade https://discourse.cataclysmdda.org/t/effect-ideas-bruises-strains-over-exertion-cuts-concussions-etc/10260/2?u=kevin.granade https://discourse.cataclysmdda.org/t/renaming-npcs-mission-enhancements-muzzle-flashes-special-injuries-more/13391/6?u=kevin.granade
It would be interesting to see a wound system similar to Dwarf Fortress in CDDA.
NEO Scavenger has a neat wound system too.
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