DarkWinged

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Project Feature Score Description
Akaito/reassembly-ai-mod-example Auto-fire/Point Defense Rework 11 Discussion on improving how Auto-fire/Point Defense firing groups work.

Comments

Project Feature Comment When
Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap Ooh! Burst fire for launchers would be great! 4 months ago
Akaito/reassembly-ai-mod-example Custom shield shape flags Aye, a shield turret set to auto-fire would automatically turn to face the primary target and one set to point-defense would face the nearest threat. 4 months ago
Akaito/reassembly-ai-mod-example Auto-fire/Point Defense Rework DWD - "Have PD prioritize firing at missiles but still attack ships if there aren't any missiles within (1.25 * PD_Range), and auto-fire would be the same just prioritize ships over missiles." NSGCommando - "Well you could try it with some ai modding. Yes its possible with ai modding" manylegged - "You could definitely write an ai mod that would just remove the AUTOFIRE flag and control the turrets directly. Fire control is fairly complex though. There is an existing parameter kAutofireSpreadWeight that you might be interested in playing with (increasing) - it penalizes PD targets that a lot of turrets are already shooting at, so that at least some turrets will be available to shoot at missiles. It would not be difficult to add another weight parameter in there to prioritize missiles but there are some other issues: do drones count as missiles? what about very small fighters? It would be good to have a discussion about various possibilities. Can you create a feathub entry with your proposed autofire changes?" NSGCommando - "One of the changes i am currently considering putting in the feathub entry is a few different PD options. For example, let's say there is a "diversified" PD option, this sets the default kAutofireSpreadWeight of a particular cluster of blocks to lower levels than normal(normal being the current default value) so that in case of missile spamming in presence of a large ship, the PD focus more on the missiles that the ship. Another option could be "Focused" PD option, setting the kAutofireSpreadWeight to higher levels than normal so if the player wants to crate a ship that focuses more on bigger ships he can use this option. Basically it would allow a larger number of PD to focus on the same target. This could be added as one of three settings to the PD binding along with "diversified" and a "balanced" option, much like "fire all" or "ripple fire" in Left click or Right click bindings. And I really need to start organising my ideas. :D" manylegged - "sounds like a good start! Implementing this would not be too difficult and that is a great UI analogy with ripple fire. I would make sure that changing the spread weight actually has a clearly noticeable effect." Vanilla - "I just want pd to mainly target missiles. Drones, not so much Maybe we can do something with how much damage the pd turret has, and the missile/drone's health?" NSGCommando - "Thank you manylegged for considering my suggestion." Vanilla - "Say I want my sniper pd to focus on drones, while my flak pd focuses smaller drones first." NSGCommando - "And yes we could use ai modding to associate the missile/drone's dps/health with PD Hmm, different actions for different turrets." Vanilla - "sweet, if anyone has figured out how to do that yet xD" 5 months ago

Votes

Vote When Project Feature
3 months ago Akaito/reassembly-ai-mod-example Moddable Asteroids and Plants
4 months ago Akaito/reassembly-ai-mod-example control ship placement in tournament
4 months ago Akaito/reassembly-ai-mod-example Agent stats
4 months ago Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers
4 months ago Akaito/reassembly-ai-mod-example improve automatic P calculation
4 months ago Akaito/reassembly-ai-mod-example NEVERFIRE/ALWAYSFIRE block flags
4 months ago Akaito/reassembly-ai-mod-example use moddable custom shader for shields
4 months ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
4 months ago Akaito/reassembly-ai-mod-example Auto-fire/Point Defense Rework
4 months ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
4 months ago Akaito/reassembly-ai-mod-example thruster cosmetics
4 months ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)
4 months ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles
4 months ago Akaito/reassembly-ai-mod-example allow blocks with mass between 0 and 1
4 months ago Akaito/reassembly-ai-mod-example Inactive Block Decay
4 months ago Akaito/reassembly-ai-mod-example Laser Diffraction
4 months ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
4 months ago Akaito/reassembly-ai-mod-example Set energy consumption for each shields separately.
4 months ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
4 months ago Akaito/reassembly-ai-mod-example Control Barrel Size
4 months ago Akaito/reassembly-ai-mod-example Custom shield shape flags
4 months ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
4 months ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
4 months ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
5 months ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma