Margakis

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time 10 this feature request is for the ability to modify how long it takes for an explosion to deal the full amount of damage, measured in seconds. 0=all damage instantly, and each whole number is 1 second (like how lifetime and decay are measured.)
Akaito/reassembly-ai-mod-example AI should ignore weapons bound to PD in optimal engagement range calculations 8 An issue identified in the Tourney crowd is that the AI simply doesn't behave as well as it should, one of the problems is that ships with any amount of PD will oftentimes completely negate the utility of long range weapons, and cause all sorts of trouble in designing a ship. The suggestion here is that the AI should instead treat all PD-bound weapons as though they don't exist when determining a ship's optimal engagement range in order to have long range ships behave better when it counts. While an AI mod could largely fix this, a common roadblock to this is that nobody really knows how to make the AI ignore PD-bound weapons, and most popular tournament hosters don't like using mods, as not all submitters use mods in their testing, and thus are naturally at a disadvantage. Should this AI fix be applied to the base game, it could fix the original problem as well eliminate as the issue of using an AI mod to fix it for the purposes of hosting standard-format tournaments.

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Vote When Project Feature
4 months ago Akaito/reassembly-ai-mod-example Proper Campaign Features
4 months ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
4 months ago Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers
5 months ago Akaito/reassembly-ai-mod-example Multi-Core Campaign Support
5 months ago Akaito/reassembly-ai-mod-example R-Generators that only work with a certain amount of energy.
5 months ago Akaito/reassembly-ai-mod-example forced blocks stack feature
5 months ago Akaito/reassembly-ai-mod-example bullet spread evenly when burstyness=1
5 months ago Akaito/reassembly-ai-mod-example "test only with same faction" or "test with all faction" switch in tournament setting
5 months ago Akaito/reassembly-ai-mod-example Entire-ship shield
5 months ago Akaito/reassembly-ai-mod-example Extra Port Flags
5 months ago Akaito/reassembly-ai-mod-example Custom shield shape flags
5 months ago Akaito/reassembly-ai-mod-example Inactive Block Decay
5 months ago Akaito/reassembly-ai-mod-example Oscillating / slashing beam
5 months ago Akaito/reassembly-ai-mod-example Palette Ship / Easier way to add blocks to the available palette, rather than needing a palette ship.
5 months ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
5 months ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
5 months ago Akaito/reassembly-ai-mod-example NEVERFIRE/ALWAYSFIRE block flags
5 months ago Akaito/reassembly-ai-mod-example ONESHOT block feature (block self-destructs after firing once)
5 months ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma
5 months ago Akaito/reassembly-ai-mod-example improve automatic P calculation
5 months ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
5 months ago Akaito/reassembly-ai-mod-example Limited Turret Firing Arc
5 months ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
5 months ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
5 months ago Akaito/reassembly-ai-mod-example Add burstBurstiness/burstsPerBurst
5 months ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
5 months ago Akaito/reassembly-ai-mod-example Laser Diffraction
5 months ago Akaito/reassembly-ai-mod-example missile barrage / builds all missiles before launching from a launcher
5 months ago Akaito/reassembly-ai-mod-example barrelTaper or related barrel cosmetic parameters
5 months ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles