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Project | Feature | Score | Description |
---|---|---|---|
Akaito/reassembly-ai-mod-example | Explosive damage dealt over a set period of time | 11 | this feature request is for the ability to modify how long it takes for an explosion to deal the full amount of damage, measured in seconds. 0=all damage instantly, and each whole number is 1 second (like how lifetime and decay are measured.) |
Akaito/reassembly-ai-mod-example | AI should ignore weapons bound to PD in optimal engagement range calculations | 8 | An issue identified in the Tourney crowd is that the AI simply doesn't behave as well as it should, one of the problems is that ships with any amount of PD will oftentimes completely negate the utility of long range weapons, and cause all sorts of trouble in designing a ship. The suggestion here is that the AI should instead treat all PD-bound weapons as though they don't exist when determining a ship's optimal engagement range in order to have long range ships behave better when it counts. While an AI mod could largely fix this, a common roadblock to this is that nobody really knows how to make the AI ignore PD-bound weapons, and most popular tournament hosters don't like using mods, as not all submitters use mods in their testing, and thus are naturally at a disadvantage. Should this AI fix be applied to the base game, it could fix the original problem as well eliminate as the issue of using an AI mod to fix it for the purposes of hosting standard-format tournaments. |
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