PASyther

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Features suggested

Project Feature Score Description
Anuken/Mindustry Blocker Terrain 4 Some sort of terrain block that prevents units and players from flying over it for more map variation
Anuken/Mindustry Coloured Enemies in Survival 3 for making maps where there are multiple teams of enemies spawning to simulate crossfire or just to make more strategic maps.
Anuken/Mindustry Tips During Loading Screens 3
Anuken/Mindustry Day or Night/Cycle for Maps 9 If Wind Turbines are added there should also be random wind speed
Anuken/Mindustry Brush Options for the Editor 1 Something very simple like Square and Circle Brushes option would be very much appreciated since sometimes it's a bit hard to design big sqaure structures. Maybe even more complicated Brushes like Stars and Hexagons?
Anuken/Mindustry Teleporters 1 They'd essentially act as much faster Mass Drivers - Teleporting items put into them as if they were right next to each other. Maybe have 1x1 and 2x2 versions?
feathub/feathub Building Output Direction 1 So you can say which direction a building outputs it's items in, for ease of use.
Anuken/Mindustry More Unit Variation 5 Like a Jeep that moves and shoots fast but with low damage and accuracy. Some sort of quadraped unit (Like a bigger dagger with Salvo style burst fire on par with the Foretress). A Stealth bomber that would only turn visible (and be targetable) after attacking. An Anti-Air land unit (Missiles?).
Anuken/Mindustry Courier Drones 6 Simple Drones that can be asked to move items from one Container to another.
Anuken/Mindustry More Artillery Options 1 I feel as though the current Meta for the game centers around the useage of Ripples and Meltdowns too much. A couple changes to the existing turrets could help this (buffing the Swarmers range for example since I never see it used) but I feel as though the addition of something like a 4x4 Artillery Turret (Super Long Range, Super Long Cooldown) (Perhaps called the Earthquake to fit in with the theme of the Ripple?) would help shake things up a bit in both PvE and PvP (Make it very expensive to prevent spamming in PvP). Another nice adittion would be some sort of Artillery Bot (Quiver? Shatter? Quake?) spice up the PvE enemies (Since after the first 30 waves or so they just become meat for the grinder). An Artillery Bot would insentivise the use of offensive Drones and help strengthen longer range weapons. It would also be a nice addition to PvP as a long range Harrasment Unit. There could also be Turrets that cannot shoot through walls, like snipers for example, that would have very long range (and possibly a Spectre-like piercing effect) Just to spice up late game designs a bit (Like aRailgun). As it stands, the late game becomes stale very quickly due to the low variety of late game Units and Turrets.
Anuken/Mindustry Play as Enemy Mode 13 Add a One vs Many mode where one player can play as the enemies that spawn in survival and the others play as normal. Give units a Point Value that would roughly translate to their strength (Health + Damage + Speed). The Enemy player would have a slightly different interface where instead of buildings in their hotbar, they'd have the different enemy types (Maybe divided into Ground, Air and Boss). The Waves point value would equal the point value of the original waves enemies (In normal Survival Mode) and the Enemy Player could create a wave with the point limit out of the units they have available. This wave would then be sent as normal. Maybe even let the Enemy Player choose which spawn point to spawn from (If there are multiple spawn points). Even if this mode is not included, I Feel as though the point value for units and choice of spawn points would help greatly in making maps more interesting.
Anuken/Mindustry Building Output Direction 1 So you can choose which direction a building can output in for ease of use and less clutter

Comments

Project Feature Comment When
Anuken/Mindustry Have a way to increase your vision range Sniper Mech would be cool 9 days ago
Anuken/Mindustry Add a in-game mod creator Maybe even with a UI for importing sprites 9 days ago
Anuken/Mindustry Blocker Terrain Something like Roof Tiles for example. 9 days ago
Anuken/Mindustry More mapping materials Wood is a big missing one I feel 13 days ago
Anuken/Mindustry Priority power nodes. also the option to set a power limit on buildings so they'll only turn on if power is above a certain number 13 days ago
Anuken/Mindustry Priority power nodes. also the option to set a power limit on buildings so they'll only turn on if power is above a certain number 13 days ago
Anuken/Mindustry Unit Variants I like the idea of Incendiary Crawlers. If not a variant, there should be a bigger version of the Crawler that blows up into Lava 13 days ago
Anuken/Mindustry New Unit *Guardian* I feel like a simple unit that has no weapon but instead has a Shield would be a better fit. Maybe also a Healing Unit that could use the same AI to just follow the nearest Unit 13 days ago
Anuken/Mindustry Wind Turbines I think a 2x2 small turbine and a 3x3 large turbine would be more fitting 13 days ago

Votes

Vote When Project Feature
9 days ago Anuken/Mindustry Chamber Conduit
9 days ago Anuken/Mindustry Coloured Enemies in Survival
9 days ago Anuken/Mindustry Play as Enemy Mode
9 days ago Anuken/Mindustry Manual repair
9 days ago Anuken/Mindustry Campaign Level Design: add a "can't pause while on this level" feature
9 days ago Anuken/Mindustry Show ship health
9 days ago Anuken/Mindustry Map feature: show unbuildable terrain
9 days ago Anuken/Mindustry Campaign Level Design: varied goals
9 days ago Anuken/Mindustry Campaign Level Design: multiple spawn points
9 days ago Anuken/Mindustry Campaign Level Design: moving spawn points
9 days ago Anuken/Mindustry Campaign plot and backstory
9 days ago Anuken/Mindustry Modifiable terrain
9 days ago Anuken/Mindustry Tone down the visibility of destroyed buildings
9 days ago Anuken/Mindustry Turning off schematics for (PvP) servers
9 days ago Anuken/Mindustry Mindustry classic music
9 days ago Anuken/Mindustry Toggle Fog of War view
9 days ago Anuken/Mindustry Add a in-game mod creator
12 days ago Anuken/Mindustry Display Inventory on HUD
12 days ago Anuken/Mindustry Improve win Conditions/Scoring for "Destroy Enemy Core" game type
12 days ago Anuken/Mindustry Separate menu size options
13 days ago Anuken/Mindustry a Official page for mods
13 days ago Anuken/Mindustry armored routers/gates
13 days ago Anuken/Mindustry Day or Night/Cycle for Maps
13 days ago Anuken/Mindustry Tips During Loading Screens
13 days ago Anuken/Mindustry Build Hotbar
13 days ago Anuken/Mindustry Nanites - self-regenerating microbots
13 days ago Anuken/Mindustry Solar conveyor.
13 days ago Anuken/Mindustry Nerf the Suicide blast bomb
13 days ago Anuken/Mindustry Add something we can actually use spore pods for
13 days ago Anuken/Mindustry Liquid Overflow
13 days ago Anuken/Mindustry add a boolean which defines whether a unit dies upon attacking
13 days ago Anuken/Mindustry Armored phase conveyor.
13 days ago Anuken/Mindustry option in the settings to make bridge conveyers/conduits slightly transparent
13 days ago Anuken/Mindustry /sync on a keybind
13 days ago Anuken/Mindustry Inverted Overflow Gate
13 days ago Anuken/Mindustry egg
13 days ago Anuken/Mindustry Higher tier force projector.
13 days ago Anuken/Mindustry More mapping materials
13 days ago Anuken/Mindustry Client side movement to cut down on rubber banding
13 days ago Anuken/Mindustry Discord role for known/large Modders/Mappers
13 days ago Anuken/Mindustry Remove or lower kickvote cooldown, prevent a player from building or destroying while being voted on.
13 days ago Anuken/Mindustry Show which item can be stored in core for helping new player
13 days ago Anuken/Mindustry More Unit Variation
13 days ago Anuken/Mindustry Feedback/Suggestion for "New Mech Roles"
13 days ago Anuken/Mindustry patrol drones
13 days ago Anuken/Mindustry New Turret "Railun"
13 days ago Anuken/Mindustry Better Drone Commands
13 days ago Anuken/Mindustry Specific targets for turrets
13 days ago Anuken/Mindustry Mining drones area
13 days ago Anuken/Mindustry Armored Conduit
13 days ago Anuken/Mindustry Schematics Remember Power Node Connections
13 days ago Anuken/Mindustry Blocker Terrain
13 days ago Anuken/Mindustry Building Output Direction
13 days ago feathub/feathub Notify repository owner when new features are suggested
13 days ago feathub/feathub Building Output Direction
13 days ago Anuken/Mindustry Multi-recipe Crafters
13 days ago Anuken/Mindustry Map editor - More brush size features
13 days ago Anuken/Mindustry Shared schematics [MP]
13 days ago Anuken/Mindustry Priority power nodes.
13 days ago Anuken/Mindustry Courier Drones
13 days ago Anuken/Mindustry Higher Tier Mining Drones
13 days ago Anuken/Mindustry Multiple weapons on a single unit
13 days ago Anuken/Mindustry Unit Variants
13 days ago Anuken/Mindustry Higher tier Wave turret
13 days ago Anuken/Mindustry Electric Anti-Air Turret
13 days ago Anuken/Mindustry Medic drone
13 days ago Anuken/Mindustry Mount the turret on Core with Core Turret Mounter and External Core Turret Mounter
13 days ago Anuken/Mindustry RTS like Mindustry
13 days ago Anuken/Mindustry Capture Flag Building
13 days ago Anuken/Mindustry Teleporters
13 days ago Anuken/Mindustry New Unit *Guardian*
13 days ago Anuken/Mindustry firefighting drones
13 days ago Anuken/Mindustry Automatic healing stagger for Menders and Mend Projectors
13 days ago Anuken/Mindustry Map Rule: Default Mech
13 days ago Anuken/Mindustry Brush Options for the Editor
13 days ago Anuken/Mindustry More Artillery Options
13 days ago Anuken/Mindustry Display content of bridges/bridge connections/junctions/phase conveyors and allow us to pick items that are clogging them
13 days ago Anuken/Mindustry Wind Turbines