Project |
Feature |
Score |
Description |
Anuken/Mindustry |
Dragoon Unit! |
2 |
Based of the mispelling of someone who joined one of my games recently, The Dragoon would be a land based unit with the Lancer Turret as its weapon. It would also be unique in that it sits at range instead of walking blindly into Player Defences |
Anuken/Mindustry |
Rotational Symetry in the Map Maker |
0 |
As a form of Mirror, for makings things like the Yin Yang symbol or Spirals. |
Anuken/Mindustry |
Option to Disable Player Damage to Buildings |
1 |
Because if Player damage is to high they just kill enemy buildings themselves instead of building, and if player damage is too low there's no point to the upgrade Pads. |
Anuken/Mindustry |
End Game Chat |
0 |
Enable the chat for after a game has ended so it isn't as much of a suprise (I played a PVP map where I launched a Suprise attack and literally no one else knew why our team won) |
Anuken/Mindustry |
Blocker Terrain |
8 |
Some sort of terrain block that prevents units and players from flying over it for more map variation |
Anuken/Mindustry |
Coloured Enemies in Survival |
7 |
for making maps where there are multiple teams of enemies spawning to simulate crossfire or just to make more strategic maps. |
Anuken/Mindustry |
Tips During Loading Screens |
3 |
|
Anuken/Mindustry |
Day or Night/Cycle for Maps |
46 |
If Wind Turbines are added there should also be random wind speed |
Anuken/Mindustry |
Brush Options for the Editor |
1 |
Something very simple like Square and Circle Brushes option would be very much appreciated since sometimes it's a bit hard to design big sqaure structures. Maybe even more complicated Brushes like Stars and Hexagons? |
Anuken/Mindustry |
Teleporters |
1 |
They'd essentially act as much faster Mass Drivers - Teleporting items put into them as if they were right next to each other. Maybe have 1x1 and 2x2 versions? |
feathub/feathub |
Building Output Direction |
0 |
So you can say which direction a building outputs it's items in, for ease of use. |
Anuken/Mindustry |
More Unit Variation |
3 |
Like a Jeep that moves and shoots fast but with low damage and accuracy.
Some sort of quadraped unit (Like a bigger dagger with Salvo style burst fire on par with the Foretress).
A Stealth bomber that would only turn visible (and be targetable) after attacking.
An Anti-Air land unit (Missiles?). |
Anuken/Mindustry |
Courier Drones |
37 |
Simple Drones that can be asked to move items from one Container to another. |
Anuken/Mindustry |
More Artillery Options |
2 |
I feel as though the current Meta for the game centers around the useage of Ripples and Meltdowns too much.
A couple changes to the existing turrets could help this (buffing the Swarmers range for example since I never see it used) but I feel as though the addition of something like a 4x4 Artillery Turret (Super Long Range, Super Long Cooldown) (Perhaps called the Earthquake to fit in with the theme of the Ripple?) would help shake things up a bit in both PvE and PvP (Make it very expensive to prevent spamming in PvP).
Another nice adittion would be some sort of Artillery Bot (Quiver? Shatter? Quake?) spice up the PvE enemies (Since after the first 30 waves or so they just become meat for the grinder). An Artillery Bot would insentivise the use of offensive Drones and help strengthen longer range weapons. It would also be a nice addition to PvP as a long range Harrasment Unit.
There could also be Turrets that cannot shoot through walls, like snipers for example, that would have very long range (and possibly a Spectre-like piercing effect) Just to spice up late game designs a bit (Like aRailgun).
As it stands, the late game becomes stale very quickly due to the low variety of late game Units and Turrets. |
Anuken/Mindustry |
Play as Enemy Mode |
75 |
Add a One vs Many mode where one player can play as the enemies that spawn in survival and the others play as normal.
Give units a Point Value that would roughly translate to their strength (Health + Damage + Speed).
The Enemy player would have a slightly different interface where instead of buildings in their hotbar, they'd have the different enemy types (Maybe divided into Ground, Air and Boss).
The Waves point value would equal the point value of the original waves enemies (In normal Survival Mode) and the Enemy Player could create a wave with the point limit out of the units they have available. This wave would then be sent as normal.
Maybe even let the Enemy Player choose which spawn point to spawn from (If there are multiple spawn points).
Even if this mode is not included, I Feel as though the point value for units and choice of spawn points would help greatly in making maps more interesting. |
Anuken/Mindustry |
Building Output Direction |
1 |
So you can choose which direction a building can output in for ease of use and less clutter |