PASyther

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Project Feature Score Description
Anuken/Mindustry Dragoon Unit! 2 Based of the mispelling of someone who joined one of my games recently, The Dragoon would be a land based unit with the Lancer Turret as its weapon. It would also be unique in that it sits at range instead of walking blindly into Player Defences
Anuken/Mindustry Rotational Symetry in the Map Maker 0 As a form of Mirror, for makings things like the Yin Yang symbol or Spirals.
Anuken/Mindustry Option to Disable Player Damage to Buildings 1 Because if Player damage is to high they just kill enemy buildings themselves instead of building, and if player damage is too low there's no point to the upgrade Pads.
Anuken/Mindustry End Game Chat 0 Enable the chat for after a game has ended so it isn't as much of a suprise (I played a PVP map where I launched a Suprise attack and literally no one else knew why our team won)
Anuken/Mindustry Blocker Terrain 8 Some sort of terrain block that prevents units and players from flying over it for more map variation
Anuken/Mindustry Coloured Enemies in Survival 7 for making maps where there are multiple teams of enemies spawning to simulate crossfire or just to make more strategic maps.
Anuken/Mindustry Tips During Loading Screens 3
Anuken/Mindustry Day or Night/Cycle for Maps 46 If Wind Turbines are added there should also be random wind speed
Anuken/Mindustry Brush Options for the Editor 1 Something very simple like Square and Circle Brushes option would be very much appreciated since sometimes it's a bit hard to design big sqaure structures. Maybe even more complicated Brushes like Stars and Hexagons?
Anuken/Mindustry Teleporters 1 They'd essentially act as much faster Mass Drivers - Teleporting items put into them as if they were right next to each other. Maybe have 1x1 and 2x2 versions?
feathub/feathub Building Output Direction 0 So you can say which direction a building outputs it's items in, for ease of use.
Anuken/Mindustry More Unit Variation 3 Like a Jeep that moves and shoots fast but with low damage and accuracy. Some sort of quadraped unit (Like a bigger dagger with Salvo style burst fire on par with the Foretress). A Stealth bomber that would only turn visible (and be targetable) after attacking. An Anti-Air land unit (Missiles?).
Anuken/Mindustry Courier Drones 37 Simple Drones that can be asked to move items from one Container to another.
Anuken/Mindustry More Artillery Options 2 I feel as though the current Meta for the game centers around the useage of Ripples and Meltdowns too much. A couple changes to the existing turrets could help this (buffing the Swarmers range for example since I never see it used) but I feel as though the addition of something like a 4x4 Artillery Turret (Super Long Range, Super Long Cooldown) (Perhaps called the Earthquake to fit in with the theme of the Ripple?) would help shake things up a bit in both PvE and PvP (Make it very expensive to prevent spamming in PvP). Another nice adittion would be some sort of Artillery Bot (Quiver? Shatter? Quake?) spice up the PvE enemies (Since after the first 30 waves or so they just become meat for the grinder). An Artillery Bot would insentivise the use of offensive Drones and help strengthen longer range weapons. It would also be a nice addition to PvP as a long range Harrasment Unit. There could also be Turrets that cannot shoot through walls, like snipers for example, that would have very long range (and possibly a Spectre-like piercing effect) Just to spice up late game designs a bit (Like aRailgun). As it stands, the late game becomes stale very quickly due to the low variety of late game Units and Turrets.
Anuken/Mindustry Play as Enemy Mode 75 Add a One vs Many mode where one player can play as the enemies that spawn in survival and the others play as normal. Give units a Point Value that would roughly translate to their strength (Health + Damage + Speed). The Enemy player would have a slightly different interface where instead of buildings in their hotbar, they'd have the different enemy types (Maybe divided into Ground, Air and Boss). The Waves point value would equal the point value of the original waves enemies (In normal Survival Mode) and the Enemy Player could create a wave with the point limit out of the units they have available. This wave would then be sent as normal. Maybe even let the Enemy Player choose which spawn point to spawn from (If there are multiple spawn points). Even if this mode is not included, I Feel as though the point value for units and choice of spawn points would help greatly in making maps more interesting.
Anuken/Mindustry Building Output Direction 1 So you can choose which direction a building can output in for ease of use and less clutter

Comments

Project Feature Comment When
Anuken/Mindustry More Artillery Options God why am I so Dyslexic about 1 year ago
Anuken/Mindustry More Artillery Options *replace the "and" with "an" as in that first sentence about 1 year ago
Anuken/Mindustry More Artillery Options I'm suggesting that having the Ripple and the singular Long Range Option is stagnant. Having an even longer range gun that for all other intents and purposes is worse than the ripple would spice up that portion of the game. The introduction of powerful guns with specific conditions (Like a gun that cannot shoot through walls) would also spice this up in the same way by having players battle the uses of a weaker, easier Ripple or a stronger more difficult Railgun. The same goes for an Artillery Drone for use as a mobile artillery platform. The thing with the ripple is that it is singluar in its niche (Like the Meltdown). I'm not saying that the Ripple should not be as good as it is. I'm just saying that it is too easy a choice as it is the only gun that does what it does. about 1 year ago
Anuken/Mindustry Higher tier 'support' turrets I do have a real problem with the late game right now and how it's just meltdowns and ripples. about 1 year ago
Anuken/Mindustry Ability to set location for units on map Like other RTS Games about 1 year ago
Anuken/Mindustry Coloured Enemies in Survival You could have maps where you can't build drones and it's just competetive Survival about 1 year ago
Anuken/Mindustry Have a way to increase your vision range Sniper Mech would be cool about 1 year ago
Anuken/Mindustry Add a in-game mod creator Maybe even with a UI for importing sprites about 1 year ago
Anuken/Mindustry Blocker Terrain Something like Roof Tiles for example. about 1 year ago
Anuken/Mindustry More mapping materials Wood is a big missing one I feel about 1 year ago
Anuken/Mindustry Priority power nodes. also the option to set a power limit on buildings so they'll only turn on if power is above a certain number about 1 year ago
Anuken/Mindustry Priority power nodes. also the option to set a power limit on buildings so they'll only turn on if power is above a certain number about 1 year ago
Anuken/Mindustry Unit Variants I like the idea of Incendiary Crawlers. If not a variant, there should be a bigger version of the Crawler that blows up into Lava about 1 year ago
Anuken/Mindustry New Unit *Guardian* I feel like a simple unit that has no weapon but instead has a Shield would be a better fit. Maybe also a Healing Unit that could use the same AI to just follow the nearest Unit about 1 year ago
Anuken/Mindustry Wind Turbines I think a 2x2 small turbine and a 3x3 large turbine would be more fitting about 1 year ago

Votes

Vote When Project Feature
about 1 year ago Anuken/Mindustry Spotlight turrets
about 1 year ago Anuken/Mindustry Team-related rules
about 1 year ago Anuken/Mindustry Higher tier 'support' turrets
about 1 year ago Anuken/Mindustry End Game Chat
about 1 year ago Anuken/Mindustry Ability to set location for units on map
about 1 year ago Anuken/Mindustry Add a UI element with resources content of the Core
about 1 year ago Anuken/Mindustry 2nd Tier Illuminator
about 1 year ago Anuken/Mindustry Option to Disable Player Damage to Buildings
about 1 year ago Anuken/Mindustry Rotational Symetry in the Map Maker
about 1 year ago Anuken/Mindustry Dragoon Unit!
about 1 year ago Anuken/Mindustry Staged maps and some PvP suggestions.
about 1 year ago Anuken/Mindustry 🛑 Multiplayer griefing prevention. (also more effective bans)
about 1 year ago Anuken/Mindustry Invincible Block (only in sandbox/editor)
about 1 year ago Anuken/Mindustry Coloured Enemies in Survival
about 1 year ago Anuken/Mindustry When replacing conveyors, resources on them do not get destroyed
about 1 year ago Anuken/Mindustry When placing down forceprojector, show the range of other forceprojector, in the case that you're placing forceprojector
about 1 year ago Anuken/Mindustry Carrier ship unit
about 1 year ago Anuken/Mindustry Excavators; for maps with no sand OR scrap.
about 1 year ago Anuken/Mindustry Better peaceful drones AI
about 1 year ago Anuken/Mindustry Chamber Conduit
about 1 year ago Anuken/Mindustry Play as Enemy Mode
about 1 year ago Anuken/Mindustry Manual repair
about 1 year ago Anuken/Mindustry Campaign Level Design: add a "can't pause while on this level" feature
about 1 year ago Anuken/Mindustry Show ship health
about 1 year ago Anuken/Mindustry Map feature: show unbuildable terrain
about 1 year ago Anuken/Mindustry Campaign Level Design: varied goals
about 1 year ago Anuken/Mindustry Campaign Level Design: multiple spawn points
about 1 year ago Anuken/Mindustry Campaign Level Design: moving spawn points
about 1 year ago Anuken/Mindustry Campaign plot and backstory
about 1 year ago Anuken/Mindustry Modifiable terrain
about 1 year ago Anuken/Mindustry Tone down the visibility of destroyed buildings
about 1 year ago Anuken/Mindustry Turning off schematics for (PvP) servers
about 1 year ago Anuken/Mindustry Mindustry classic music
about 1 year ago Anuken/Mindustry Toggle Fog of War view
about 1 year ago Anuken/Mindustry Add a in-game mod creator
about 1 year ago Anuken/Mindustry Display Inventory on HUD
about 1 year ago Anuken/Mindustry Improve win Conditions/Scoring for "Destroy Enemy Core" game type
about 1 year ago Anuken/Mindustry Separate menu size options
about 1 year ago Anuken/Mindustry a Official page for mods
about 1 year ago Anuken/Mindustry armored routers/gates
about 1 year ago Anuken/Mindustry Day or Night/Cycle for Maps
about 1 year ago Anuken/Mindustry Tips During Loading Screens
about 1 year ago Anuken/Mindustry Build Hotbar
about 1 year ago Anuken/Mindustry Nanites - self-regenerating microbots
about 1 year ago Anuken/Mindustry Solar conveyor.
about 1 year ago Anuken/Mindustry Nerf the Suicide blast bomb
about 1 year ago Anuken/Mindustry Add something we can actually use spore pods for
about 1 year ago Anuken/Mindustry Liquid Overflow
about 1 year ago Anuken/Mindustry add a boolean which defines whether a unit dies upon attacking
about 1 year ago Anuken/Mindustry Armored phase conveyor.
about 1 year ago Anuken/Mindustry option in the settings to make bridge conveyers/conduits slightly transparent
about 1 year ago Anuken/Mindustry /sync on a keybind
about 1 year ago Anuken/Mindustry Inverted Overflow Gate
about 1 year ago Anuken/Mindustry egg
about 1 year ago Anuken/Mindustry Higher tier force projector.
about 1 year ago Anuken/Mindustry More mapping materials
about 1 year ago Anuken/Mindustry Client side movement to cut down on rubber banding
about 1 year ago Anuken/Mindustry Discord role for known/large Modders/Mappers
about 1 year ago Anuken/Mindustry Remove or lower kickvote cooldown, prevent a player from building or destroying while being voted on.
about 1 year ago Anuken/Mindustry Show which item can be stored in core for helping new player
about 1 year ago Anuken/Mindustry More Unit Variation
about 1 year ago Anuken/Mindustry Feedback/Suggestion for "New Mech Roles"
about 1 year ago Anuken/Mindustry patrol drones
about 1 year ago Anuken/Mindustry New Turret "Railun"
about 1 year ago Anuken/Mindustry Better Drone Commands
about 1 year ago Anuken/Mindustry Specific targets for turrets
about 1 year ago Anuken/Mindustry Mining drones area
about 1 year ago Anuken/Mindustry Armored Conduit
about 1 year ago Anuken/Mindustry Schematics Remember Power Node & Bridge Connections
about 1 year ago Anuken/Mindustry Blocker Terrain
about 1 year ago Anuken/Mindustry Building Output Direction
about 1 year ago feathub/feathub Notify repository owner when new features are suggested
about 1 year ago feathub/feathub Building Output Direction
about 1 year ago Anuken/Mindustry Multi-recipe Crafters
about 1 year ago Anuken/Mindustry Map editor - More brush size features
about 1 year ago Anuken/Mindustry Shared schematics [MP]
about 1 year ago Anuken/Mindustry Priority power nodes.
about 1 year ago Anuken/Mindustry Courier Drones
about 1 year ago Anuken/Mindustry Higher Tier Mining Drones
about 1 year ago Anuken/Mindustry Multiple weapons on a single unit
about 1 year ago Anuken/Mindustry Unit Variants
about 1 year ago Anuken/Mindustry Higher tier Wave turret
about 1 year ago Anuken/Mindustry Electric Anti-Air Turret
about 1 year ago Anuken/Mindustry Medic drone
about 1 year ago Anuken/Mindustry Mount the turret on Core with Core Turret Mounter and External Core Turret Mounter
about 1 year ago Anuken/Mindustry RTS like Mindustry
about 1 year ago Anuken/Mindustry Capture Flag Building
about 1 year ago Anuken/Mindustry Teleporters
about 1 year ago Anuken/Mindustry New Unit *Guardian*
about 1 year ago Anuken/Mindustry firefighting drones
about 1 year ago Anuken/Mindustry Automatic healing stagger for Menders and Mend Projectors
about 1 year ago Anuken/Mindustry Map Rule: Default Mech
about 1 year ago Anuken/Mindustry Brush Options for the Editor
about 1 year ago Anuken/Mindustry More Artillery Options
about 1 year ago Anuken/Mindustry Display content of bridges/bridge connections/junctions/phase conveyors and allow us to pick items that are clogging them
about 1 year ago Anuken/Mindustry Wind Turbines