Quezler

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Project Feature Comment When
Anuken/Mindustry Automation / Logic byte logic branch 4 months ago
Anuken/Mindustry Incinerator interactions :ohno: 4 months ago
Anuken/Mindustry Show range for both normal and boosted states. potential code: https://github.com/Anuken/Mindustry/pull/1080/files#diff-fd2b943d1c3b2fbbb9524fdffa8226b0R107 4 months ago
Anuken/Mindustry Impacts won't start until they have atleast 5 blast. https://github.com/Anuken/Mindustry/pull/1464 4 months ago
Anuken/Mindustry different coloured arrows to show mass driver origin already added 4 months ago
Anuken/Mindustry Impacts won't start until they have atleast 5 blast. i actually like this idea 4 months ago
Anuken/Mindustry Clear conveyors your options: - delete entire conveyor and replace it - upgrade your conveyor from/to another tier - put a filter + incinerator at the end - handpick the contamination 4 months ago
Anuken/Mindustry Texture Packs https://feathub.com/Anuken/Mindustry/+323 4 months ago
Anuken/Mindustry (Already WIP)Liquid High Pressure pump https://github.com/Anuken/Mindustry/pull/949 5 months ago
Anuken/Mindustry New conveyor belt then just use the armored one? 5 months ago
Anuken/Mindustry Spawn enemies in sandbox its already possible if you mod the source code, theres a boolean developers can use to place/remove units ^ 5 months ago
Anuken/Mindustry Global multiplayer!!!!! ehmm, this is already possible, right? 5 months ago
Anuken/Mindustry Enhanced Spirit drone that rebuilds broken blocks (Between Spirit and Phantom) would that not make the spirit and phantom drones 100% obsolete? 5 months ago
Anuken/Mindustry Stepboom200 sounds like infinite core storage with extra steps 5 months ago
Anuken/Mindustry Add extra FAST conveyor belts as stated somewhere, faster conveyors will only be a thing once anuke has merged conveyor optimization code 5 months ago
Anuken/Mindustry Add a counter block which shows the throughput/sec any texture suggestions/submissions for power/item/liquid ? 5 months ago
Anuken/Mindustry Armored Routers, Distributors, Junction, Bridges what about a forcefield? 5 months ago
Anuken/Mindustry Mod auto download when server has mod planned for steam versions: https://trello.com/c/usS7qQHw/537-mod-server-autodownload-git-workshop 5 months ago
Anuken/Mindustry Water/Resource junction. "aqueduct" 6 months ago
Anuken/Mindustry [teamcolor] [important] and [italics] color statements https://github.com/Anuken/Mindustry/pull/1249 6 months ago
Anuken/Mindustry Map Rule: Default Mech https://github.com/Anuken/Mindustry/pull/1248 6 months ago
Anuken/Mindustry firefighting drones https://github.com/Anuken/Mindustry/pull/1245 6 months ago
Anuken/Mindustry the color of the power lines related: https://github.com/Anuken/Mindustry/pull/1052 6 months ago
Anuken/Mindustry Conduits and Conveyor colour follow the materials that they are holding on to 🌈 7 months ago
Anuken/Mindustry faster than pulse conduit or faster liquid router pulse conduits already refresh the pressure ;) 7 months ago
Anuken/Mindustry Cultivator It does on tiles that have `Attribute.spores` set: (pictures in discord since feathub does not support media) - https://discordapp.com/channels/391020510269669376/553071673587400705/646260852026114049 - https://discordapp.com/channels/391020510269669376/553071673587400705/646260876063801345 7 months ago
Anuken/Mindustry Increased duration for each ban kick* 7 months ago
Anuken/Mindustry Colorblind Support As a non colorblind person its hard to guess what others may or may not see correctly, perhaps one of the colorblind lurkers could make themselves known so they can be the ginney pig? 7 months ago
Anuken/Mindustry Plastanium Conveyer https://trello.com/c/5zGSTqb8/513-t3-conveyors 7 months ago
Anuken/Mindustry walksanator idea to make a drone which can capture enemy buildings wololoo 7 months ago
Anuken/Mindustry Close suggestions after implementation Well there are often duplicates, would be nice if anuke provided a corebot command or something where you can submit said close requests, or get a few moderators on board to scower these pages every X or so days to check for closables ^ 7 months ago
Anuken/Mindustry Storage; Buffers & Banks & Forts! OH MY!! since you've asked for my personal opinion, here it is: buffers: sounds similar to how the output end of the bridge works (so that wouldn't be to hard to code in), but an embedded selection window sounds to "op" since that would make (inverted-)sorters obsolete, might as well place a filter with an incinerator next to it. and as for the renaming: that would break backwards compatibility, haven't really dove into that topic, let alone adding a single property to a tile entity, i'll have to ask anuke about that someday when the time is right. forts: a core with a turret to protect against the early game makes sense, but a late game storage building would likely mean you have the resources to protect that area with actual turret(s), so i don't think that would be the most effective solution, unless it has a very unique weapon compared to whats currently already in the game. 7 months ago
Anuken/Mindustry Improved Mining Drone Behavior https://github.com/Anuken/Mindustry/pull/1069 7 months ago
Anuken/Mindustry Option to disable single buildings/ especially Thorium Reactors on multiplayer if you disable a block in the map editor the server will obey it ^ 7 months ago
Anuken/Mindustry Logistic Drone https://trello.com/c/jonIx24W/90-logic-systems 7 months ago
Anuken/Mindustry upgradable core as in upgrading your core from size 3x3 > 4x4 > 5x5? and storage can already be expanded with vaults & containers 7 months ago
Anuken/Mindustry Much more electronics related: https://github.com/Anuken/Mindustry/pull/1052 7 months ago
Anuken/Mindustry /sync should not clear the chat history "problem" with the current code is that the sync is forced serverside once a map changes (where resetting the chat would make some sense), just removing the chat clearer from there might be unwanted behavior, checking wether the map changed or not would be one of the logical directions to head in 7 months ago
Anuken/Mindustry Armored phase conveyor. seems a bit like overkill to give every block an armored counterpart though 7 months ago
Anuken/Mindustry Better Votekick Hmm, well the votekick currently runs on a schedule/timer that fires 60 seconds after the votekick started, that would need a periodic check somehow to make up for a shifting interval 7 months ago
Anuken/Mindustry Ability to choose what resource is mined +1 to both ^ 7 months ago
Anuken/Mindustry Automatic Disconnecting Power Node just use a diode? https://github.com/Anuken/Mindustry/pull/964 7 months ago
Anuken/Mindustry New Wall Types And what if the griefer first removes the powerpole? 7 months ago
Anuken/Mindustry When replacing a convoyor with an other conveyor (other type, rotating, etc.) keep item on the conveyor https://github.com/Anuken/Mindustry/pull/1049 7 months ago
Anuken/Mindustry When replacing conveyors, resources on them do not get destroyed https://github.com/Anuken/Mindustry/pull/1049 7 months ago
Anuken/Mindustry Mass Driver Tweak https://github.com/Anuken/Mindustry/pull/1048 7 months ago
Anuken/Mindustry Map Rule: Default Mech and what if you eventually want to chance to a dart for whatever reason? there's no mechpad to do that (assuming toggling in a mechpad would chance you to the core's default), and what if you use a mechpad thats the same mech as the default core's? 7 months ago
Anuken/Mindustry Reduce damage that exploding thorium reactors deal to the core but what if a troll uses multiple reactors at once, spaced so they won't hit eachother but will hit the core? 7 months ago
Anuken/Mindustry Throwable Blast compounds related: https://discordapp.com/channels/391020510269669376/396416151032299521/643020783056191519 7 months ago
Anuken/Mindustry Repair option in block details tau mech can repair blocks with their attacks ^ 7 months ago
Anuken/Mindustry When replacing a convoyor with an other conveyor (other type, rotating, etc.) keep item on the conveyor not sure how it would go through the building phase 7 months ago
Anuken/Mindustry Better Votekick but what if there are still people who *could* have voted no? 7 months ago
Anuken/Mindustry New Unit *Guardian* crossreferencing: https://feathub.com/Anuken/Mindustry/+200 7 months ago
Anuken/Mindustry Mobile Unit with a shield crossreferencing: https://feathub.com/Anuken/Mindustry/+89 7 months ago
Anuken/Mindustry Download maps that I start playing or allow me to download them if I want to so I can play them again later if you press escape there is an option to save (any multiplayer map), just scroll down to the bottom for the button to do so, though it will only save that state ^ 7 months ago
Anuken/Mindustry When placing down forceprojector, show the range of other forceprojector, in the case that you're placing forceprojector related to https://github.com/Anuken/Mindustry/pull/954#issuecomment-548244821 7 months ago
Anuken/Mindustry Custom Crafting its called the "build cost multiplier" and its already configurable (when hosting from a client, the server jarfile has no easy way to access it afaik) 7 months ago
Anuken/Mindustry Show pump rate i read that part after i posted that link (coudln't edit delete it anymore), but no, only during placement, i tried adding one but it looked really weird 7 months ago
Anuken/Mindustry Instant spawn after map change so you don't have to wait main reason why i asked for https://github.com/Anuken/Mindustry/issues/971 :) 7 months ago
Anuken/Mindustry Show pump rate https://github.com/Anuken/Mindustry/pull/1003 7 months ago
Anuken/Mindustry Display content of bridges/bridge connections/junctions/phase conveyors and allow us to pick items that are clogging them https://github.com/Anuken/Mindustry/pull/1013 7 months ago
Anuken/Mindustry Conveyor upgrades https://github.com/Anuken/Mindustry/pull/1009 7 months ago
Anuken/Mindustry One way Power Nodes https://github.com/Anuken/Mindustry/pull/964 7 months ago
Anuken/Mindustry Chamber Conduit https://github.com/Anuken/Mindustry/pull/999 7 months ago
Anuken/Mindustry Armored plastanium conduit- now with self anti-leaking mechanism https://github.com/Anuken/Mindustry/pull/999 7 months ago
Anuken/Mindustry Display Inventory on HUD https://github.com/Anuken/Mindustry/pull/955 7 months ago
Anuken/Mindustry option in the settings to make bridge conveyers/conduits slightly transparent https://github.com/Anuken/Mindustry/pull/1006 7 months ago
Anuken/Mindustry Armored Conduit @Tika96 https://github.com/Anuken/Mindustry/pull/999 7 months ago
Anuken/Mindustry Each Player on a Server Should Decrease Dart Build Time by x% This is only an annoyance once a map changes and 20-ish players queue up to be rebuild, can be changed via a server rule. 7 months ago
Anuken/Mindustry Retreat Option Just place a few launchpads near (or adjecent to) the core, and (use unloaders to) transfer all your precious resources into those :) 7 months ago
Anuken/Mindustry Metaglass walls Hmm, currently (well, the meltdown atleast) shoots over the walls (due to its 2d "height"?) so i doubt it would become a thing. 7 months ago
Anuken/Mindustry Capture Flag Building Aka, the current behavior of the core block, minus being able to accept items. 7 months ago
Anuken/Mindustry Armored plastanium conduit- now with self anti-leaking mechanism +1 for the lore 👍 7 months ago

Votes

Vote When Project Feature
4 months ago Anuken/Mindustry Landing pad
4 months ago Anuken/Mindustry Add better support for status effects on units in the wave editor
4 months ago Anuken/Mindustry Build with near resources for more efficiency
4 months ago Anuken/Mindustry « Inverted » launch pad
4 months ago Anuken/Mindustry New gamemode idea: I posted this to Reddit and people liked it. My idea is you are given 1/2-2 hours to build, and then you lose the ability to build and need to survive an enslaught. You could still heal buildings with the Tau, and use mech pads, make units, and move/mine items.
4 months ago Anuken/Mindustry Increase unloader speed to be able to supply (multiple) titanium belts
4 months ago Anuken/Mindustry Link Repo
4 months ago Anuken/Mindustry Show range for both normal and boosted states.
4 months ago Anuken/Mindustry different coloured arrows to show mass driver origin
4 months ago Anuken/Mindustry Impacts won't start until they have atleast 5 blast.
4 months ago Anuken/Mindustry Disable Oil fires in Sandbox
4 months ago Anuken/Mindustry Clear conveyors
4 months ago Anuken/Mindustry Texture Packs
5 months ago Anuken/Mindustry (Already WIP)Liquid High Pressure pump
5 months ago Anuken/Mindustry Waypoint
5 months ago Anuken/Mindustry New conveyor belt
5 months ago Anuken/Mindustry Infinite generated map !
5 months ago Anuken/Mindustry Spawn enemies in sandbox
5 months ago Anuken/Mindustry Global multiplayer!!!!!
5 months ago Anuken/Mindustry Diagonal conveyors snap to 45 degree angles
5 months ago Anuken/Mindustry Graphite should be usable as a coal substitute
5 months ago Anuken/Mindustry Scalable and slidable "Launched ltems" list
5 months ago Anuken/Mindustry Enhanced Spirit drone that rebuilds broken blocks (Between Spirit and Phantom)
5 months ago Anuken/Mindustry Option to make drones (draugs miners) invisible
5 months ago Anuken/Mindustry Stepboom200
5 months ago Anuken/Mindustry Making Builder Drones more efficient by allowing them to work on different blocks at once
5 months ago Anuken/Mindustry Add extra FAST conveyor belts
5 months ago Anuken/Mindustry Add a counter block which shows the throughput/sec
5 months ago Anuken/Mindustry Gamejolt
5 months ago Anuken/Mindustry Mindustry 4.0 Minimal
5 months ago Anuken/Mindustry ICBM System? (Like Minecraft Mod)
5 months ago Anuken/Mindustry anti pixel burn in for smartphone version
5 months ago Anuken/Mindustry Scoreboards
5 months ago Anuken/Mindustry Fix Large nodes not auto-connecting when making power lines
5 months ago Anuken/Mindustry New Block: Wattmeter
5 months ago Anuken/Mindustry Rotatable Force Projector
5 months ago Anuken/Mindustry A search feature for blueprints
5 months ago Anuken/Mindustry Evaporator
6 months ago Anuken/Mindustry [teamcolor] [important] and [italics] color statements
6 months ago Anuken/Mindustry Dart Mech Pad
6 months ago Anuken/Mindustry Arcade mode
6 months ago Anuken/Mindustry Itemducts (a replacement to sneks)
6 months ago Anuken/Mindustry Campaign Level Design: moving spawn points
6 months ago Anuken/Mindustry a revised vote system
6 months ago Anuken/Mindustry Campaign on dedicated server
6 months ago Anuken/Mindustry Spotlight turrets
6 months ago Anuken/Mindustry Allow to see the progress of the launch pad
7 months ago Anuken/Mindustry faster than pulse conduit or faster liquid router
7 months ago Anuken/Mindustry BRING BACK INVERTED SORTER CHAINS
7 months ago Anuken/Mindustry Rebuild button
7 months ago Anuken/Mindustry Power overflow gate
7 months ago Anuken/Mindustry Indestructable Walls
7 months ago Anuken/Mindustry 2nd Tier Illuminator
7 months ago Anuken/Mindustry Cultivator
7 months ago Anuken/Mindustry Allow to see resources decimal digits instead of * k
7 months ago Anuken/Mindustry Plastanium Conveyer
7 months ago Anuken/Mindustry A command to pause the game from the server console, also, an option to pause the game whenever there are 0 players online, to save CPU time.
7 months ago Anuken/Mindustry Trains, but NOT for transporting anything
7 months ago Anuken/Mindustry Texture packs
7 months ago Anuken/Mindustry walksanator idea to make a drone which can capture enemy buildings
7 months ago Anuken/Mindustry Transporter/Logistic Drones
7 months ago Anuken/Mindustry Close suggestions after implementation
7 months ago Anuken/Mindustry New reconstructor- Unconstructor
7 months ago Anuken/Mindustry `say` command for single users on server
7 months ago Anuken/Mindustry Storage; Buffers & Banks & Forts! OH MY!!
7 months ago Anuken/Mindustry Improved Mining Drone Behavior
7 months ago Anuken/Mindustry
7 months ago Anuken/Mindustry Core Improvements
7 months ago Anuken/Mindustry upgradable core
7 months ago Anuken/Mindustry Logistic Drone
7 months ago Anuken/Mindustry Triggers and alarms for units
7 months ago Anuken/Mindustry Option to disable single buildings/ especially Thorium Reactors on multiplayer
7 months ago Anuken/Mindustry Wind turbine : generator that have for downside to randomly shutdown
7 months ago Anuken/Mindustry Armored phase conveyor.
7 months ago Anuken/Mindustry Better Votekick
7 months ago Anuken/Mindustry Ability to choose what resource is mined
7 months ago Anuken/Mindustry Multiple Outputs for modding
7 months ago Anuken/Mindustry Rotate Schematics
7 months ago Anuken/Mindustry Lancers nerfing
7 months ago Anuken/Mindustry Add effect like tarred in core database
7 months ago Anuken/Mindustry Throwable Blast compounds
7 months ago Anuken/Mindustry Much more electronics
7 months ago Anuken/Mindustry New Wall Types
7 months ago Anuken/Mindustry When replacing a convoyor with an other conveyor (other type, rotating, etc.) keep item on the conveyor
7 months ago Anuken/Mindustry When replacing conveyors, resources on them do not get destroyed
7 months ago Anuken/Mindustry Mass Driver Tweak
7 months ago Anuken/Mindustry Map Rule: Default Mech
7 months ago Anuken/Mindustry Reduce damage that exploding thorium reactors deal to the core
7 months ago Anuken/Mindustry Show hot source / water / oil when hovering tiles
7 months ago Anuken/Mindustry Mobile Unit with a shield
7 months ago Anuken/Mindustry Download maps that I start playing or allow me to download them if I want to so I can play them again later
7 months ago Anuken/Mindustry When placing down forceprojector, show the range of other forceprojector, in the case that you're placing forceprojector
7 months ago Anuken/Mindustry Custom Crafting
7 months ago Anuken/Mindustry Instant spawn after map change so you don't have to wait
7 months ago Anuken/Mindustry Show pump rate
7 months ago Anuken/Mindustry Blast Drill
7 months ago Anuken/Mindustry Display content of bridges/bridge connections/junctions/phase conveyors and allow us to pick items that are clogging them
7 months ago Anuken/Mindustry Auto-save: Three cycling save slots per game
7 months ago Anuken/Mindustry One way Power Nodes
7 months ago Anuken/Mindustry Display Inventory on HUD
7 months ago Anuken/Mindustry option in the settings to make bridge conveyers/conduits slightly transparent
7 months ago Anuken/Mindustry Armored Conduit
7 months ago Anuken/Mindustry Removal of drone factory passive power usage
7 months ago Anuken/Mindustry Bigger thorium reactor
7 months ago Anuken/Mindustry Each Player on a Server Should Decrease Dart Build Time by x%
7 months ago Anuken/Mindustry I would like you to add a setting that would disable and enable automatic connections of the bridge tracks, power cells, etc.
7 months ago Anuken/Mindustry Retreat Option
7 months ago Anuken/Mindustry Metaglass walls
7 months ago Anuken/Mindustry Capture Flag Building
7 months ago Anuken/Mindustry Armored plastanium conduit- now with self anti-leaking mechanism
7 months ago Anuken/Mindustry Show which item can be stored in core for helping new player
7 months ago Anuken/Mindustry /sync should not clear the chat history
7 months ago Anuken/Mindustry New sprite for the meltdown turret
7 months ago Anuken/Mindustry egg