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Project Feature Score Description
CleverRaven/Cataclysm-DDA Chemistry Improvements 31 Chemistry at the moment is a part of cooking and could use fleshing out. Adding more reactions and ingredients. Has an associated project at https://github.com/CleverRaven/Cataclysm-DDA/projects/32
CleverRaven/Cataclysm-DDA Drug overhaul 20 I-am-erk has a proposal for an overhaul of the drug system to be much more realistic and flexible than the current system. https://github.com/CleverRaven/Cataclysm-DDA/issues/35748
CleverRaven/Cataclysm-DDA Dormant monsters 21 Right now monsters are always awake and active. I-am-erk has a proposal to allow them to go dormant instead after a while, making them harder to notice and allow ambushes or monsters surprising you. https://github.com/CleverRaven/Cataclysm-DDA/issues/36850
CleverRaven/Cataclysm-DDA Auto eat zones 47 Right now if you are crafting or reading and you get hungry or thirsty you have to stop and eat and then resume. I-am-Erk has a proposal to add auto eat/drink zones so your character will eat/drink from these while doing long activities. https://github.com/CleverRaven/Cataclysm-DDA/issues/30415
CleverRaven/Cataclysm-DDA Add practice action to game 41 I-am-erk has a proposal for adding a practice action to the game to remove the tedium of leveling crafting skills. https://github.com/CleverRaven/Cataclysm-DDA/issues/28283
CleverRaven/Cataclysm-DDA Bionic Overhaul 36 I am Erk has a fleshed out proposal for overhauling bionics to work in more restrictions and make it more of a hard choice as to what bionics you use. https://github.com/CleverRaven/Cataclysm-DDA/issues/28273
CleverRaven/Cataclysm-DDA Mutation overhaul 44 I am Erk has a proposal for overhauling mutation to add more interesting choices and tradeoffs into the process of mutating. https://github.com/CleverRaven/Cataclysm-DDA/issues/28277
CleverRaven/Cataclysm-DDA More lab types 28 I-am-Erk has a proposal for creating more types of labs and expanding on current labs to create more science locations to loot. https://github.com/CleverRaven/Cataclysm-DDA/issues/28261
CleverRaven/Cataclysm-DDA Add more complex calcs for satiety 14 Right now stomach fullness is based on only food volume. I-am-Erk has a proposal to flesh this out to be more realistic around calorie dense foods. https://github.com/CleverRaven/Cataclysm-DDA/issues/36977
CleverRaven/Cataclysm-DDA Monster mutations 18 I-am-erk has a proposal to add in ways for monsters to mutate to allow monsters to be less generic and samesy than they are. https://github.com/CleverRaven/Cataclysm-DDA/issues/36850
CleverRaven/Cataclysm-DDA Make eating take time 23 I am Erk has a proposal to make eating take time based on whats bein geaten and add some realism to the current system. https://github.com/CleverRaven/Cataclysm-DDA/issues/36972
CleverRaven/Cataclysm-DDA Refine weight gain/loss 13 Right now weight gain/loss is a fairly simple system. I-am-Erk has a proposal to flesh this out. https://github.com/CleverRaven/Cataclysm-DDA/issues/36976
CleverRaven/Cataclysm-DDA Flesh out item aging 9 Right now food items rot but its a simple system and only works for food. I-am-erk has a proposal to flesh this out and allow all kinds of item aging from rusting metal to possibly fermenting food. https://github.com/CleverRaven/Cataclysm-DDA/issues/37054
CleverRaven/Cataclysm-DDA Fix road mapgen 50 Fix road mapgen to allow multiple types of road, have more roads following more logical patterns, and allow roads to span multiple z-levels.
CleverRaven/Cataclysm-DDA Skill Proficiencies 52 I-am-Erk has a proposal to break up skills somewhat by adding proficines to each skill representing sub focuses you can do under the umbrella of a skill. https://github.com/CleverRaven/Cataclysm-DDA/issues/31610
CleverRaven/Cataclysm-DDA NPC AI improvements 70 I-am-Erk has a proposal for enhancing NPC AI by adding in action lists. https://github.com/CleverRaven/Cataclysm-DDA/issues/30936
CleverRaven/Cataclysm-DDA Underwater additions 28 I-am-erk has a proposal for fleshing out underwater and adding more content and things to do. https://github.com/CleverRaven/Cataclysm-DDA/issues/30135
CleverRaven/Cataclysm-DDA Giant insects overhaul 8 This project is to make giant insects fit in with existing factions more. Bees will be allied to mycus and ants will be funus allies. https://github.com/CleverRaven/Cataclysm-DDA/projects/36
CleverRaven/Cataclysm-DDA Zombie professions 50 Right now monsters have to be completely different for any changes which gets overwhelming. I-am-Erk has a proposal to instead allow monsters to have professions to allow the same monster type to have differing loot based on a profession it had while alive. https://github.com/CleverRaven/Cataclysm-DDA/issues/35744
CleverRaven/Cataclysm-DDA Make non vehicle power grids 225 Right now all powered items are in vehicles which causes some awkward situations. I-am-Erk has a proposal to add dedicated stationary power grids. https://github.com/CleverRaven/Cataclysm-DDA/issues/28289
CleverRaven/Cataclysm-DDA Biomes! 78 I-am-erk has a pr around getting biomes to work so we can have areas full of cities or rural areas and possibly much crazier areas. https://github.com/CleverRaven/Cataclysm-DDA/issues/37336
CleverRaven/Cataclysm-DDA New wound system 132 Right now injuries are just an hp system. kevin has a proposal/project to replace this with individual wounds of different types and severities so you could have several small bruises and a large cut rather than be missing 23 hp. https://github.com/CleverRaven/Cataclysm-DDA/projects/14 Copied from its description: A long-backburnered goal of mine is to replace HP with a distinct enumeration and interaction with wounds. This also includes overhauling "block", "dodge" and the effects of armor to tend to mitigate attacks rather than eliminate them. Some background from the forums: https://discourse.cataclysmdda.org/t/some-changes-to-bite-infection-mechanics-suggestion/439/14?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/38?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/45?u=kevin.granade https://discourse.cataclysmdda.org/t/make-first-aid-bandages-heal-over-time/4433/47?u=kevin.granade https://discourse.cataclysmdda.org/t/effect-ideas-bruises-strains-over-exertion-cuts-concussions-etc/10260/2?u=kevin.granade https://discourse.cataclysmdda.org/t/renaming-npcs-mission-enhancements-muzzle-flashes-special-injuries-more/13391/6?u=kevin.granade


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over 1 year ago CleverRaven/Cataclysm-DDA make weather and environment impact more visible