Rystiya

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Multiple explode radius 3 Explode radius could be a set of numbers, like {1,1, 50, 200}. A weapon with multiple explode radius do its damage multiple times according to each of its explode radius. A weapon with damage = 100, explode radius with {1,1, 50, 200} do 400 damage on impact, 200 damage to blocks within 50 radius and 100 damage to blocks within 200 radius. Projectile weapons do not need this because they have fragments already, however lasers and missiles could make good use of this.
Akaito/reassembly-ai-mod-example Faction set to allies 9 There should be a ‘group’ variable for factions. In career mode, ships in different groups from the player behave normally. Ships in the same group as the player behave as if they belong to the players faction, the player and these ships cannot cause damage to each other
Akaito/reassembly-ai-mod-example Drain laser 7 Lasers could be given another varieable ’Drain’ , in addition to existing ones like ‘damage’ and ‘linearForce’. Lasers with positive ‘Drain’ take energy from target to attacker, while negative ‘drain’ do the opposite. A laser with negative ‘damage’ and positive ‘drain’ can take energy only from allies. A laser with positive ‘damege’ and negative ‘drain’ will give energy to the enemies. This feature may allow moderate to build super weapons which takes the energy of a entire fleet to work.
Akaito/reassembly-ai-mod-example Fix heal laser 5 Heal lasers cause serious lag when healing large vessels, even if particle effects are closed. Perhaps this is because the system is searching for blocks which can be healed. In addition, ship board heal laser with AUTPFIRE will try to heal the ship itself when the ship is damaged, however it’s heal beam can’t hit the ship itself. What’s more, the heal effect particles become darker when I reduce the diaphaneity of the heal beam. This also needs to be fixed
Akaito/reassembly-ai-mod-example Modular engines 5 The game cannot correctly calculate the engine force of those engine blocks with more than one THRUSTER_IN. If this is fixed, it would be possible to creat complexed modular engines.

Comments

Project Feature Comment When
Akaito/reassembly-ai-mod-example Random blueprint option for launched cores “ That would mean that the drones instantly die as well” Really? Ok about 1 year ago
Akaito/reassembly-ai-mod-example Random blueprint option for launched cores Add a life time to the core, to be exact about 1 year ago
Akaito/reassembly-ai-mod-example Random blueprint option for launched cores “a flag that can be added to ship blueprints that prevents them from naturally spawning”, perhaps adding a lifeTime which is not -1 may have the same effect about 1 year ago
Akaito/reassembly-ai-mod-example Cannon or laser burst upon block death “For example, a missile with a shotgun death burst would shoot out a shotgun blast instead of exploding.”,One use feature can do exactly the same. Still, it could be useful if blocks can be set to release fragments when they are destroyed. about 1 year ago
Akaito/reassembly-ai-mod-example Add more flags for fragment cannon. If fragments can be set to release only on impact, a lot of computing resources can be saved. Modest can creat something like ‘catalysis cannons’ , whose fragments spread huge amounts of more fragments until entire ship or entire fleet is destroyed, without causing serious lag about 1 year ago

Votes

Vote When Project Feature
about 1 year ago Akaito/reassembly-ai-mod-example Fix heal laser
about 1 year ago Akaito/reassembly-ai-mod-example Modular engines
about 1 year ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)
about 1 year ago Akaito/reassembly-ai-mod-example wrap chinese text after each charater
about 1 year ago Akaito/reassembly-ai-mod-example Cannon or laser burst upon block death
about 1 year ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
about 1 year ago Akaito/reassembly-ai-mod-example Drain laser
about 1 year ago Akaito/reassembly-ai-mod-example Multiple explode radius
about 1 year ago Akaito/reassembly-ai-mod-example Add more flags for fragment cannon.
about 1 year ago Akaito/reassembly-ai-mod-example Faction set to allies
about 1 year ago Akaito/reassembly-ai-mod-example new feature "FORCEDPOINT",which will make a block's point forced to the "points" defined below
about 1 year ago Akaito/reassembly-ai-mod-example Damage only Shields / Damage only Hulls for missiles and anything else weapon related
about 1 year ago Akaito/reassembly-ai-mod-example R-Generators that only work with a certain amount of energy.
about 1 year ago Akaito/reassembly-ai-mod-example wormhole should work for modded fleets, just don't upload anything
about 1 year ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles
about 1 year ago Akaito/reassembly-ai-mod-example Laser Diffraction
about 1 year ago Akaito/reassembly-ai-mod-example Custom shield shape flags
about 1 year ago Akaito/reassembly-ai-mod-example improve automatic P calculation
about 1 year ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
about 1 year ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
about 1 year ago Akaito/reassembly-ai-mod-example Add a text box for factions' brief introduction in ship-color adjusting interface