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||2nd Tier Illuminator
||The new lighting system is fantastic, but I feel like in it's current state, lighting up a base is very tedious. Getting started on a dark map is very hard, I feel like a second tier illuminator would benefit darker stages greatly.
My thoughts are this:
• They would cost 20 graphite, silicon and 30 metaglass.
•They would be a 4x4 block
• They would consume 10 P/S
• They would illuminate a 15x15 or 20x20 area.
||Lake Generation Tool/Filter
||There is a river generation tool in the editor, I feel that there should also be a Lake generator tool. Maybe it would work very similar to the river gen. Floor one being the tiles around the lake like sand, and floor 2 being the inside of the lake and a third floor for the center of the lake, where you could put deep water or whatever.
||(6.0) Label/ Bookmark sectors
||This would be a nice quality of life feature that would make managing large amounts of sectors easy. Perhaps label it with a colour, or attach a note to it so you know what is there. As a side note, a way to "Abandon" sectors would be nice.
||Map Rule: Default Mech
||Allows map-makers to select what mech you leave the core as. This would allow for more interesting PVP matches, interesting challenge maps. Maybe create a Dart mech pad in the build menu when a different default mech is chosen. I have seen this done in some servers and thought the idea would add some variety to the early game.