Tankhusk

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma 15 A feature that allows a projectile or block to release plasma in a specified angle of degrees or just in a full 360 at the end of its lifetime. You should be able to choose the spread, the amount of plasma released and how much damage it deals as well as range from the source. (Also add velocity in there as well) This feature or property allows for cannons that explode with more plasma and or even missiles that explode with plasma. Not super needed but it would expand the variety and use of plasma and maybe even missile type weapons in the game. I also feel it would add a whole new layer of creativity, and would be simple to implement depending how deep you go with its implementation. ~Husk~

Comments

Project Feature Comment When
Akaito/reassembly-ai-mod-example Proper Campaign Features Allied agent fleets along with enemy talk/hail sounds sick. Of course the quests are cool also, +1 9 months ago
Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams I would love repair bubbles :P. Sounds pretty cool. Also ye, the healing lasers should even be fixed to not shoot their own ship when on PD or auto fire. For those wondering why, heal beams should not regen their own ship, is because they wont be able to shoot through it XD 9 months ago
Akaito/reassembly-ai-mod-example thruster cosmetics Seems simple, and would make people not have to use actual lasers for thrusters +1 9 months ago
Akaito/reassembly-ai-mod-example Add a text box for factions' brief introduction in ship-color adjusting interface This sounds cool and pretty easy +1 9 months ago
Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types) Fire, acid, EMP, - Yes XD +1 about 1 year ago
Akaito/reassembly-ai-mod-example Custom shield shape flags Seems simple enough, and ye would add more variety, +1 about 1 year ago
Akaito/reassembly-ai-mod-example Oscillating / slashing beam This sounds tricky to implement but i would love it. It reminds me of liberation circuits beams, which work pretty well. +1 about 1 year ago
Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time I would like some sort of damage overtime effect like this, maybe even be bock specific :P so when it hits a block it essentially catches fire. The whole area aoe over time effect would be incredibly interesting in general, so +1 about 1 year ago
Akaito/reassembly-ai-mod-example Refine the priority of loading mod Honestly, it should not be that hard to put mod in a priority of your choosing. It seems unneeded and lazy to need something like this IMO. about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers Although adding all of those tags to one blocks seems stupid. Laser and cannon already make a block that should not be possible technically about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers You will end with some horrible abomination, like we already do XD about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers I dont think a tag is even needed for turreted missiles. Just add it in to the turret tag. And then just choose cannon or missile XD about 1 year ago
Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma That could work to. Honestly i dont mind how it is implemented just as long as it is XD. I just went off the easiest way to do it being it just adds a explode effect and gives you some extra stats to put in for it, on the cannon or missile. Missiles are the more interesting one, as it would kind of make them still a plasma type weapon in a sense. I do think this would be great combined with the torp turrets :P. about 1 year ago
Akaito/reassembly-ai-mod-example Palette Ship / Easier way to add blocks to the available palette, rather than needing a palette ship. ^^^ about 1 year ago
Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers Not sure about the thrusters, but the missile turrets would be really good. Allows for turreted torps or rocket launchers. More variety the better. about 1 year ago
Akaito/reassembly-ai-mod-example Modular Beam Weapons +1 about 1 year ago
Akaito/reassembly-ai-mod-example Limited Turret Firing Arc This is def in top stuff wanted. It as suggested allows for true battleship guns, and is a good answer to the whole trying to make good broad side like ships. about 1 year ago
Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma Pretty much. It could even just be the final end of the projectile, and by projectile i do indeed mean plasma being the only uhh name for what energy the weapons fire. As for the missiles it would be the same thing except the missile explodes and just releases plasma. Not sure if it would explode just in range or by hitting the enemy.. hmmm, overall anything at least close to this would be awesome. about 1 year ago
Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma I want my plasma cluster missiles XD about 1 year ago

Votes

Vote When Project Feature
9 months ago Akaito/reassembly-ai-mod-example Proper Campaign Features
9 months ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
9 months ago Akaito/reassembly-ai-mod-example thruster cosmetics
9 months ago Akaito/reassembly-ai-mod-example barnacle missiles that can attach to enemy ships and take over their AI
9 months ago Akaito/reassembly-ai-mod-example Agent stats
9 months ago Akaito/reassembly-ai-mod-example Add a text box for factions' brief introduction in ship-color adjusting interface
9 months ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
about 1 year ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)
about 1 year ago Akaito/reassembly-ai-mod-example Custom shield shape flags
about 1 year ago Akaito/reassembly-ai-mod-example Oscillating / slashing beam
about 1 year ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
about 1 year ago Akaito/reassembly-ai-mod-example Add C++ API for globally replacing a vanilla action
about 1 year ago Akaito/reassembly-ai-mod-example When's Reassembly 2 coming out? ;)
about 1 year ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
about 1 year ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
about 1 year ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma
about 1 year ago Akaito/reassembly-ai-mod-example improve automatic P calculation
about 1 year ago Akaito/reassembly-ai-mod-example Add burstBurstiness/burstsPerBurst
about 1 year ago Akaito/reassembly-ai-mod-example Limited Turret Firing Arc
about 1 year ago Akaito/reassembly-ai-mod-example barrelTaper or related barrel cosmetic parameters
about 1 year ago Akaito/reassembly-ai-mod-example Modular Beam Weapons