Violet-Scarelli

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Features suggested

Project Feature Score Description
Anuken/Mindustry New Roles For The Discord 0 Architect: given to people who know how to build efficiently and effectively. No special permissions, just there so people know who to ask. Modder: given to people who know how to mod well. Again, no special permissions, just so people know who to ask for help. Thinker (or Insightful): Given to people who ask good questions/make good suggestions (not dumb ones like "Why isn't x in the game" or "can you add x (with no reason other than a personal one)", questions/suggestions like "I think x would be useful because it doesn't break the game balance and simply adds onto an existing feature (Quez's silicon furnace as case in point)", or "I've noticed that x behaves like this, but it would be more useful if it behaved like y".) and provide useful feedback. There so Anuke and similar devs/contributors know who to at least listen to.
Anuken/Mindustry Much more varied boss behavior 0 Currently bosses are just really big enemies with powerful guns. Intimidating, but not particularly interesting. What I propose is more behaviors and better AI for the bosses to make them less of something you spam in mapmaking and more of something you'd put in to add a breakpoint between waves. Lich: now has two weapon types, missiles and beam. The beam fires from its central core, and can pierce shields. The lich will attempt to destroy undefended shield generators, making it more of a "support" boss. When attacked by enemy units, it switches to missiles. Reaper: Virtually unchanged initial behavior, but will now focus on destroying production systems when it breaks through defense lines, being as thorough as possible. Chaos Array: Attacks very little, instead attempts to connect to enemy power networks and drain them. Once it's fully charged it unleashes a massive EMP blast, frying everything that needs power in a wide radius. Eradicator: Invisible on the minimap (due to its electromagnetic field shorting out the orbital camera or some other lore reason) until a player looks at it, in which case its position will be logged. Targets batteries and whichever part of the system is making the most power. New bosses: Hive: produces enemy units, and if not destroyed by the next wave, acts as the spawnpoint. Will summon different types of enemy depending on what's being used against it.
Anuken/Mindustry Rebuild Keybind 5 Pressing and holding Q will highlight destroyed blocks. Releasing Q while destroyed blocks are selected will add them to the build queue.
Anuken/Mindustry Easier Java Mod Support 0 Rework the game partially so that mods can be written in Java, instead of just JSON.
Anuken/Mindustry Useful tweaks for sourcemod building 0 Add a bit of code that automatically populates the sprite atlas with sprites from the assets-raw folder if they don't yet exist on the atlas but are referenced in the code and exist in assets-raw to help mitigate unwanted oh nos. A handler that catalogs all new blocks that get added and catches missing descriptions.
Anuken/Mindustry Universal Login 0 Implement a login system that allows you to log in as yourself on any platform. You would be able to save your local mods and schematics (as well as any future client-specific features like texture packs, etc) to your account (not actual data, just the repository URLS) and view your downloaded mods. In addition, the "choose any username" system would be replaced with a randomly-generated Guest**** username for each download, but logging in with your account would replace it with your user. Pros: would prevent griefers from logging out and relogging with a different user, as their Guest**** user is locked to their client ID, which would be stored in the %appdata%/Mindustry folder. Would simplify syncing user data between client versions. Would make doing surveys of player count easier Cons: Would require logging in to access your saved mods and schematics (guests can still create schematics and load mods, but they're stored locally) Could possibly discourage players. Notes: possibly allow multiple different login systems (discord, google, steam seem to be the most common) that then sync to one account
Anuken/Mindustry Transporter/Logistic Drones 2 Carries a single type of item (settable from its pad) from one container to another. Can carry 50 items at a time. Multiple drones can be bound to one container. I believe this is at least partially balanced due to the fact that the drones can only carry one single type at a time, can only deposit to containers, and (should) have a high cost. Meant to be an end-game solution to limits on mass drivers, bridge/conveyor spaghetti, packing problems and the like. Each factory can produce 1 drone. https://imgur.com/a/IAis5jX rough illustration of what the transporter drone's supposed to look like, note its bright coloration to distinguish it from other types of drone that dig/repair/build and visually associate it with the core/containers. EDIT: Yes, I'm aware this is planned on the Trello. Doesn't stop a human from dreaming.
Anuken/Mindustry Far-Future suggestion: Enemy AI 3 I was looking through the Trello and I saw the "Enemy AI" card. Here's my ideas for how that would work. It wouldn't do for the enemy to have the exact same mechs as the player, as, canonically, they'd be either a rival company's "players" or mechs from a bygone era, now reactivated, or something. Enemy mechs: Shredder: Looks similar to the Alpha but with a clunkier design, moves slower and carries flak cannons like the scatter. Is the most aggressive of the mechs, actively seeking out players that aren't well defended, attempting to destroy crucial field infrastructure and constructing "bunkers" for itself when under attack. It will also go about repairing its own damaged infrastructure by either rebuilding or placing menders when necessary. Ventus: A ship with a defensive role. Looks like the child of a Glaive and a Dart (small, orange, spidery). Reinforces infrastructure by armoring long power node chains, replacing conveyors with armored when necessary. Will also build drills, turrets and transport architecture. Equipped with weak lightning guns. Architect: A mech with a support role. Responsible for all of the alloy smelting, will build all types of factories along with power generation. Equipped with short-range shotgun. Clipper: a quick enemy mech that has the ability to rally enemy units around it. Responsible for coordinating attacks, can create "staging areas" for units, manipulate command centers and build unit factories.
Anuken/Mindustry Better Votekick 1 Votekick would now punt immediately after the amount required was reached.
Anuken/Mindustry Mass Driver Tweak 2 Mass drivers now show the driver feeding them with a red circle.
Anuken/Mindustry Improved Mining Drone Behavior 2 Clicking a mining drone's factory now brings up a box like the one that comes up around a bridge conveyor. Clicking on any container will cause the mining drone to unload to that container instead. Clicking the mining drone's factory again and clicking anywhere will cause the drone to revert to its normal behavior.
Anuken/Mindustry Folding Laptop Support 0 A good deal of laptop/tablet hybrids are able to tell whether they're in laptop or tablet mode. A bit of code that detects this and switches between mouse/keyboard and touchscreen controls for chromebooks, windows tablets, etc. would be an easy and helpful addition.
Anuken/Mindustry New Wall Types 1 Shock Paneling Wall blocks made with plastanium, phase and metaglass, able to contain explosions from blocks. Phase-Latch Walls Wall Blocks made with phase and titanium, cannot delete while powered, able to chain power through them. Useful anti-grief tool.
Anuken/Mindustry Tau HUD 13 When playing as Tau (or the Vanguard for 6.0), damaged blocks are highlighted with some kind of glowing aura to make it so that you're not just relying on how damaged a block looks.
Anuken/Mindustry Upgraded Separators and Processing Tweaks -1 Separators now output thorium (weighted rarer than titanium) and silicon (weighted between graphite and titanium) but use 15% more energy than the current separator. Canonical reasons: Scrap is listed as "Leftover remnants of old structures and units. Contains trace amounts of many different metals." Logically speaking, most units require silicon, and quite a few buildings require thorium. Therefore, it wouldn't be too much of a stretch to assume that some silicon and thorium could be salvaged from scrap. Graphite is now flammable, with a flammability of 75%. Reasoning: graphite is pure carbon, and not dissimilar to coke in composition (high carbon and few impurities). New Block: Coal Liquefactor When fed water, coal and electricity, will process the coal into oil (3 units of oil per one piece of coal, 6 oil/sec). Reasoning: Coal is a long-chain hydrocarbon. Oil is a shorter-chain hydrocarbon. Processing coal using the Fischer-Tropsch process will result in oil. Said process requires high pressure, metal catalyst and heat, possibly making the building explosive if destroyed while full and active.

Comments

Project Feature Comment When
Anuken/Mindustry Map Rule: Default Mech Easier solution: dart mech pad. 6 months ago
Anuken/Mindustry Display how much power is being produced and how much is being used So just break out the current net power into production and consumption? 6 months ago
Anuken/Mindustry Tau HUD 7 months ago
Anuken/Mindustry Upgraded Separators and Processing Tweaks Hey Tika, Yeah I gotcha on the separator thing. The graphite, yeah that's fair. And yeah I totally get the coal thing. 7 months ago
Anuken/Mindustry Better peaceful drones AI Yes please 7 months ago
Anuken/Mindustry Better Votekick Addressing @Quezler, maybe there would be a countdown. Like an auction. Every vote past the max required decreases it, where 3 votes over the , and any vote that pushes it back down past the limit resets the timer. 7 months ago

Votes

Vote When Project Feature
6 months ago Anuken/Mindustry Better Drone Commands
7 months ago Anuken/Mindustry Tau HUD
7 months ago Anuken/Mindustry Local ban list
7 months ago Anuken/Mindustry Show ship health
7 months ago Anuken/Mindustry Higher tier Wave turret
7 months ago Anuken/Mindustry Electric Anti-Air Turret
7 months ago Anuken/Mindustry Add a in-game mod creator
7 months ago Anuken/Mindustry add a boolean which defines whether a unit dies upon attacking
7 months ago Anuken/Mindustry Medic drone
7 months ago Anuken/Mindustry firefighting drones
7 months ago Anuken/Mindustry Schematics Remember Power Node & Bridge Connections
7 months ago Anuken/Mindustry /sync should not clear the chat history
7 months ago Anuken/Mindustry Display content of bridges/bridge connections/junctions/phase conveyors and allow us to pick items that are clogging them
7 months ago Anuken/Mindustry Wind Turbines
7 months ago Anuken/Mindustry Add moddable statusEffects
7 months ago Anuken/Mindustry Higher tier force projector.