liilili

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Fleet formation 10 Before starting the tournament, you can arrange the formation of a fleet, and the formation data can be saved in the exported fleet file. The formation design interface and operation are like the ships design interface, but it is relatively simple and placed on each ship.
Akaito/reassembly-ai-mod-example Ship design interface displays relevant data 5 Display information about the type of ship, acceleration, etc. like displayed on the console, increasing energy production and consumption per second (shields are listed separately)
Akaito/reassembly-ai-mod-example Tournament UI improvements 1 The bottom of the screen shows the death message,which ship with what weapon killed what. Similar to Gratuitous Space Battles(I will bring a picture), the lower right corner shows the total HP of the selected ship, Shield HP, Total damage, Total damage received, Energy ,Damage caused by each weapon.
Akaito/reassembly-ai-mod-example deathmatch tournament mode 3 In the current Reassembly tournament, both sides must fight to die or wait until the time limit ends. In the deathmatch, by setting the starting point number of each of the two sides, the points are decreased in the continuous battle. The number of points reduced is the starting number of points minus the number of points obtained by the other side. Once a ship is destroyed, it can be re-generated immediately.
Akaito/reassembly-ai-mod-example Improve most of weapons' range 0 In Reassembly, most vanilla factions weapons have a range that is relatively short compared to the ship built by the player. Some large weapons have a shorter range than ships, hoping to increase the range of some weapons.
Akaito/reassembly-ai-mod-example Region information 3 Region names, region descriptions can be added for factions' regions in the Maps.
Akaito/reassembly-ai-mod-example Region bonuses 1 In the regions belonging to the own faction, ships will be bonused.Or other factions in the region are weakened. For example, generator, cannon, laser, thruster, etc. Similar to CANNON_BOOST regionBonus={ Cannon={ Damage={1.01,2}}} In this region, ships will receives damage +2 and increases the bonus of 1%. Similarly, there are also features that can be used to weak the other factions. regionreductions={}
Akaito/reassembly-ai-mod-example Region interplay -1 Each piece of region has its own strength, and over time it will capture the surrounding regions and create ships set up in the regions.lua, and each additional sector will improve the strength. Region strength and bonus ratio can be modified. The greater the difference in strength between the two regions, the higher the strength of the region will capture the surrounding capture faster.
Akaito/reassembly-ai-mod-example Region eite,boss 2 Specify the blueprint to become an elite and set the fractions. The boss will not be created or immunize any damage until the player enters the boss sector, and the player must defeat or be defeated to leave the sector after entering the sector. At the same time, elites and bosses can also have related bonuses. regionEiteBonus regionBossBonus Will accept the region bonuses, then receive special bonuses.
Akaito/reassembly-ai-mod-example More Faction features 1 Add some factions bonuses or subtractions and some special features factionBonus like Immune laser damage, etc.
Akaito/reassembly-ai-mod-example Control Projectile Glow(Shape) 4 Maybe we can't directly change the shape of the projectile,but is it possible to add an entry like the kProjectileGlow in cvars.txt to make some visual changes?
Akaito/reassembly-ai-mod-example Weapon binding interface improvements 1 Shows the perimeter of each weapon. Multiple weapons are grouped into a common shooting group, and one of the weapons is set as the main weapon. When the main weapon attacks, the remaining sub-weapons of the group follow the shooting. (regardless of range)
Akaito/reassembly-ai-mod-example More line features 3 Add "linewidth" to the lines of the blocks and add the alpha for "linecolor". In order to express the sense of stereoscopic feeling in the plane, it is convenient to express the far and near relationship by the line thickness or even simulate the inner shadow of the blocks.

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Votes

Vote When Project Feature
11 months ago Akaito/reassembly-ai-mod-example Control Projectile Glow(Shape)
about 1 year ago Akaito/reassembly-ai-mod-example verbose tournament logging
about 1 year ago Akaito/reassembly-ai-mod-example More Faction features
about 1 year ago Akaito/reassembly-ai-mod-example Communication Window: a richer campaign experience
about 1 year ago Akaito/reassembly-ai-mod-example Sector Snapshot / Save clones of Sectors to be used by mods
about 1 year ago Akaito/reassembly-ai-mod-example Region information
about 1 year ago Akaito/reassembly-ai-mod-example Region bonuses
about 1 year ago Akaito/reassembly-ai-mod-example new feature "FORCEDPOINT",which will make a block's point forced to the "points" defined below
about 1 year ago Akaito/reassembly-ai-mod-example Add more flags for fragment cannon.
about 1 year ago Akaito/reassembly-ai-mod-example thruster cosmetics
about 1 year ago Akaito/reassembly-ai-mod-example wormhole should work for modded fleets, just don't upload anything
about 1 year ago Akaito/reassembly-ai-mod-example Agent stats
about 1 year ago Akaito/reassembly-ai-mod-example use moddable custom shader for shields
about 1 year ago Akaito/reassembly-ai-mod-example Fleet formation
about 1 year ago Akaito/reassembly-ai-mod-example Tournament UI improvements
about 1 year ago Akaito/reassembly-ai-mod-example deathmatch tournament mode
about 1 year ago Akaito/reassembly-ai-mod-example Weapon binding interface improvements
about 1 year ago Akaito/reassembly-ai-mod-example Ship design interface displays relevant data
over 1 year ago Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon
over 1 year ago Akaito/reassembly-ai-mod-example Combining colored blocks / 3 Hull with the exact same stats, different colors.
over 1 year ago Akaito/reassembly-ai-mod-example Add text wrapping to block info panel in the sandbox
over 1 year ago Akaito/reassembly-ai-mod-example Set energy consumption for each shields separately.
over 1 year ago Akaito/reassembly-ai-mod-example thruster push opposite direction with negative force set & laser or cannon aim and fire in opposite direction with negative range set
over 1 year ago Akaito/reassembly-ai-mod-example forced blocks stack feature
over 1 year ago Akaito/reassembly-ai-mod-example bullet spread evenly when burstyness=1
over 1 year ago Akaito/reassembly-ai-mod-example R-Generators that only work with a certain amount of energy.
over 1 year ago Akaito/reassembly-ai-mod-example Separate kSlowGrowRate cvar into kSlowShieldRegen and kSlowBlockRegen
over 1 year ago Akaito/reassembly-ai-mod-example control ship placement in tournament
over 1 year ago Akaito/reassembly-ai-mod-example NOCLIP/INVULNERABLE/INVISIBLE do not effect growing blocks
over 1 year ago Akaito/reassembly-ai-mod-example Cannon/laser support for shapes with multiple WEAPON_OUT
over 1 year ago Akaito/reassembly-ai-mod-example Auto-fire/Point Defense Rework
over 1 year ago Akaito/reassembly-ai-mod-example Better Mirroring and Scaling, In-Depth
over 1 year ago Akaito/reassembly-ai-mod-example Extra Port Flags
over 1 year ago Akaito/reassembly-ai-mod-example Refine the priority of loading mod
over 1 year ago Akaito/reassembly-ai-mod-example Range and MuzzleVel Overriding
over 1 year ago Akaito/reassembly-ai-mod-example Option to have more than 2 fleets fighting in the arena at once
over 1 year ago Akaito/reassembly-ai-mod-example Entire-ship shield
over 1 year ago Akaito/reassembly-ai-mod-example Custom thruster keybinding
over 1 year ago Akaito/reassembly-ai-mod-example add delete/sort button in import browser menu & change default blueprint export to "Saved Games\Reassembly\data\ships\Export"
over 1 year ago Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit
over 1 year ago Akaito/reassembly-ai-mod-example Add a shape editor for easier shapes creation
over 1 year ago Akaito/reassembly-ai-mod-example Oscillating / slashing beam
over 1 year ago Akaito/reassembly-ai-mod-example Custom shield shape flags
over 1 year ago Akaito/reassembly-ai-mod-example Laser charge up (opposite of decay)
over 1 year ago Akaito/reassembly-ai-mod-example fix auto aim turret AI with boosted turret
over 1 year ago Akaito/reassembly-ai-mod-example seed/root structure fix
over 1 year ago Akaito/reassembly-ai-mod-example "test only with same faction" or "test with all faction" switch in tournament setting
over 1 year ago Akaito/reassembly-ai-mod-example Add C++ API for globally replacing a vanilla action
over 1 year ago Akaito/reassembly-ai-mod-example Control Barrel Size
over 1 year ago Akaito/reassembly-ai-mod-example NEVERFIRE/ALWAYSFIRE block flags
over 1 year ago Akaito/reassembly-ai-mod-example Palette Ship / Easier way to add blocks to the available palette, rather than needing a palette ship.
over 1 year ago Akaito/reassembly-ai-mod-example Increase Vertex Limit for Shapes
over 1 year ago Akaito/reassembly-ai-mod-example ISOTRI_3 Corrupts Easily Needs Fix
over 1 year ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
over 1 year ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
over 1 year ago Akaito/reassembly-ai-mod-example ONESHOT block feature (block self-destructs after firing once)
over 1 year ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma
over 1 year ago Akaito/reassembly-ai-mod-example Local ID relocation
over 1 year ago Akaito/reassembly-ai-mod-example bindingId should work in block definitions
over 1 year ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
over 1 year ago Akaito/reassembly-ai-mod-example allow blocks with mass between 0 and 1
over 1 year ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
over 1 year ago Akaito/reassembly-ai-mod-example Inactive Block Decay
over 1 year ago Akaito/reassembly-ai-mod-example improve automatic P calculation
over 1 year ago Akaito/reassembly-ai-mod-example Custom Tags and Block Features
over 1 year ago Akaito/reassembly-ai-mod-example Add burstBurstiness/burstsPerBurst
over 1 year ago Akaito/reassembly-ai-mod-example Limited Turret Firing Arc
over 1 year ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
over 1 year ago Akaito/reassembly-ai-mod-example Laser Diffraction
over 1 year ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
over 1 year ago Akaito/reassembly-ai-mod-example When's Reassembly 2 coming out? ;)
over 1 year ago Akaito/reassembly-ai-mod-example Fix ship deletion / duplication when sorting ships in fleet screen
over 1 year ago Akaito/reassembly-ai-mod-example missile barrage / builds all missiles before launching from a launcher
over 1 year ago Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers
over 1 year ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
over 1 year ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles
over 1 year ago Akaito/reassembly-ai-mod-example attach custom audio events to blocks
over 1 year ago Akaito/reassembly-ai-mod-example barrelTaper or related barrel cosmetic parameters
over 1 year ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)