liilili

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example Weapon binding interface improvements 1 Shows the perimeter of each weapon. Multiple weapons are grouped into a common shooting group, and one of the weapons is set as the main weapon. When the main weapon attacks, the remaining sub-weapons of the group follow the shooting. (regardless of range)
Akaito/reassembly-ai-mod-example Fleet formation 9 Before starting the tournament, you can arrange the formation of a fleet, and the formation data can be saved in the exported fleet file. The formation design interface and operation are like the ships design interface, but it is relatively simple and placed on each ship.
Akaito/reassembly-ai-mod-example Ship design interface displays relevant data 5 Display information about the type of ship, acceleration, etc. like displayed on the console, increasing energy production and consumption per second (shields are listed separately)
Akaito/reassembly-ai-mod-example Tournament UI improvements 1 The bottom of the screen shows the death message,which ship with what weapon killed what. Similar to Gratuitous Space Battles(I will bring a picture), the lower right corner shows the total HP of the selected ship, Shield HP, Total damage, Total damage received, Energy ,Damage caused by each weapon.
Akaito/reassembly-ai-mod-example deathmatch tournament mode 3 In the current Reassembly tournament, both sides must fight to die or wait until the time limit ends. In the deathmatch, by setting the starting point number of each of the two sides, the points are decreased in the continuous battle. The number of points reduced is the starting number of points minus the number of points obtained by the other side. Once a ship is destroyed, it can be re-generated immediately.
Akaito/reassembly-ai-mod-example Improve most of weapons' range 0 In Reassembly, most vanilla factions weapons have a range that is relatively short compared to the ship built by the player. Some large weapons have a shorter range than ships, hoping to increase the range of some weapons.
Akaito/reassembly-ai-mod-example Region information 3 Region names, region descriptions can be added for factions' regions in the Maps.
Akaito/reassembly-ai-mod-example Region bonuses 1 In the regions belonging to the own faction, ships will be bonused.Or other factions in the region are weakened. For example, generator, cannon, laser, thruster, etc. Similar to CANNON_BOOST regionBonus={ Cannon={ Damage={1.01,2}}} In this region, ships will receives damage +2 and increases the bonus of 1%. Similarly, there are also features that can be used to weak the other factions. regionreductions={}
Akaito/reassembly-ai-mod-example Region interplay -1 Each piece of region has its own strength, and over time it will capture the surrounding regions and create ships set up in the regions.lua, and each additional sector will improve the strength. Region strength and bonus ratio can be modified. The greater the difference in strength between the two regions, the higher the strength of the region will capture the surrounding capture faster.
Akaito/reassembly-ai-mod-example Region eite,boss 2 Specify the blueprint to become an elite and set the fractions. The boss will not be created or immunize any damage until the player enters the boss sector, and the player must defeat or be defeated to leave the sector after entering the sector. At the same time, elites and bosses can also have related bonuses. regionEiteBonus regionBossBonus Will accept the region bonuses, then receive special bonuses.
Akaito/reassembly-ai-mod-example More Faction features 1 Add some factions bonuses or subtractions and some special features factionBonus like Immune laser damage, etc.
Akaito/reassembly-ai-mod-example Control Projectile Glow(Shape) 3 Maybe we can't directly change the shape of the projectile,but is it possible to add an entry like the kProjectileGlow in cvars.txt to make some visual changes?

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Votes

Vote When Project Feature
9 days ago Akaito/reassembly-ai-mod-example Control Projectile Glow(Shape)
about 2 months ago Akaito/reassembly-ai-mod-example verbose tournament logging
about 2 months ago Akaito/reassembly-ai-mod-example More Faction features
about 2 months ago Akaito/reassembly-ai-mod-example Communication Window: Campaign Extension Feature
about 2 months ago Akaito/reassembly-ai-mod-example Sector Snapshot / Save clones of Sectors to be used by mods
about 2 months ago Akaito/reassembly-ai-mod-example Region information
about 2 months ago Akaito/reassembly-ai-mod-example Region bonuses
4 months ago Akaito/reassembly-ai-mod-example new feature "FORCEDPOINT",which will make a block's point forced to the "points" defined below
4 months ago Akaito/reassembly-ai-mod-example Add more flags for fragment cannon.
4 months ago Akaito/reassembly-ai-mod-example thruster cosmetics
4 months ago Akaito/reassembly-ai-mod-example wormhole should work for modded fleets, just don't upload anything
4 months ago Akaito/reassembly-ai-mod-example Agent stats
4 months ago Akaito/reassembly-ai-mod-example use moddable custom shader for shields
4 months ago Akaito/reassembly-ai-mod-example Fleet formation
4 months ago Akaito/reassembly-ai-mod-example Tournament UI improvements
4 months ago Akaito/reassembly-ai-mod-example deathmatch tournament mode
4 months ago Akaito/reassembly-ai-mod-example Weapon binding interface improvements
4 months ago Akaito/reassembly-ai-mod-example Ship design interface displays relevant data
4 months ago Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon
5 months ago Akaito/reassembly-ai-mod-example Combining colored blocks / 3 Hull with the exact same stats, different colors.
5 months ago Akaito/reassembly-ai-mod-example Add text wrapping to block info panel in the sandbox
5 months ago Akaito/reassembly-ai-mod-example Set energy consumption for each shields separately.
5 months ago Akaito/reassembly-ai-mod-example thruster push opposite direction with negative force set & laser or cannon aim and fire in opposite direction with negative range set
5 months ago Akaito/reassembly-ai-mod-example forced blocks stack feature
5 months ago Akaito/reassembly-ai-mod-example bullet spread evenly when burstyness=1
5 months ago Akaito/reassembly-ai-mod-example R-Generators that only work with a certain amount of energy.
5 months ago Akaito/reassembly-ai-mod-example Separate kSlowGrowRate cvar into kSlowShieldRegen and kSlowBlockRegen
5 months ago Akaito/reassembly-ai-mod-example control ship placement in tournament
5 months ago Akaito/reassembly-ai-mod-example NOCLIP/INVULNERABLE/INVISIBLE do not effect growing blocks
5 months ago Akaito/reassembly-ai-mod-example Cannon/laser support for shapes with multiple WEAPON_OUT
5 months ago Akaito/reassembly-ai-mod-example Auto-fire/Point Defense Rework
5 months ago Akaito/reassembly-ai-mod-example Better Mirroring and Scaling, In-Depth
5 months ago Akaito/reassembly-ai-mod-example Extra Port Flags
5 months ago Akaito/reassembly-ai-mod-example Refine the priority of loading mod
5 months ago Akaito/reassembly-ai-mod-example Range and MuzzleVel Overriding
5 months ago Akaito/reassembly-ai-mod-example Option to have more than 2 fleets fighting in the arena at once
5 months ago Akaito/reassembly-ai-mod-example Entire-ship shield
5 months ago Akaito/reassembly-ai-mod-example Custom thruster keybinding
5 months ago Akaito/reassembly-ai-mod-example add delete/sort button in import browser menu & change default blueprint export to "Saved Games\Reassembly\data\ships\Export"
5 months ago Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit
5 months ago Akaito/reassembly-ai-mod-example Add a shape editor for easier shapes creation
5 months ago Akaito/reassembly-ai-mod-example Oscillating / slashing beam
5 months ago Akaito/reassembly-ai-mod-example Custom shield shape flags
5 months ago Akaito/reassembly-ai-mod-example Laser charge up (opposite of decay)
5 months ago Akaito/reassembly-ai-mod-example fix auto aim turret AI with boosted turret
5 months ago Akaito/reassembly-ai-mod-example seed/root structure fix
5 months ago Akaito/reassembly-ai-mod-example "test only with same faction" or "test with all faction" switch in tournament setting
5 months ago Akaito/reassembly-ai-mod-example Add C++ API for globally replacing a vanilla action
5 months ago Akaito/reassembly-ai-mod-example Control Barrel Size
5 months ago Akaito/reassembly-ai-mod-example NEVERFIRE/ALWAYSFIRE block flags
5 months ago Akaito/reassembly-ai-mod-example Palette Ship / Easier way to add blocks to the available palette, rather than needing a palette ship.
5 months ago Akaito/reassembly-ai-mod-example Increase Vertex Limit for Shapes
5 months ago Akaito/reassembly-ai-mod-example ISOTRI_3 Corrupts Easily Needs Fix
5 months ago Akaito/reassembly-ai-mod-example Circular Free-For-All Tournament Format
5 months ago Akaito/reassembly-ai-mod-example Optimization and Multicore CPU Support
5 months ago Akaito/reassembly-ai-mod-example ONESHOT block feature (block self-destructs after firing once)
5 months ago Akaito/reassembly-ai-mod-example Shrapnel - Missiles or plasma
5 months ago Akaito/reassembly-ai-mod-example Local ID relocation
5 months ago Akaito/reassembly-ai-mod-example bindingId should work in block definitions
5 months ago Akaito/reassembly-ai-mod-example Explosive damage dealt over a set period of time
5 months ago Akaito/reassembly-ai-mod-example allow blocks with mass between 0 and 1
5 months ago Akaito/reassembly-ai-mod-example Spliting Plasma Projectiles
5 months ago Akaito/reassembly-ai-mod-example Inactive Block Decay
5 months ago Akaito/reassembly-ai-mod-example improve automatic P calculation
5 months ago Akaito/reassembly-ai-mod-example Custom Tags and Block Features
5 months ago Akaito/reassembly-ai-mod-example Add burstBurstiness/burstsPerBurst
5 months ago Akaito/reassembly-ai-mod-example Limited Turret Firing Arc
5 months ago Akaito/reassembly-ai-mod-example Modular Beam Weapons
5 months ago Akaito/reassembly-ai-mod-example Laser Diffraction
5 months ago Akaito/reassembly-ai-mod-example Self-Targeting Heal Beams
5 months ago Akaito/reassembly-ai-mod-example When's Reassembly 2 coming out? ;)
5 months ago Akaito/reassembly-ai-mod-example Fix ship deletion / duplication when sorting ships in fleet screen
5 months ago Akaito/reassembly-ai-mod-example missile barrage / builds all missiles before launching from a launcher
5 months ago Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers
5 months ago Akaito/reassembly-ai-mod-example maxLaunchedBlocks launcher drone/missile cap
5 months ago Akaito/reassembly-ai-mod-example Homing & Gravitic Plasma Projectiles
5 months ago Akaito/reassembly-ai-mod-example attach custom audio events to blocks
5 months ago Akaito/reassembly-ai-mod-example barrelTaper or related barrel cosmetic parameters
5 months ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)