tanghao290

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Features suggested

Project Feature Score Description
Akaito/reassembly-ai-mod-example seed/root structure fix 5 http://www.anisopteragames.com/forum/download/file.php?id=1946 fix spam strut only spawn with highly P blueprint , and pick blueprint randomly
Akaito/reassembly-ai-mod-example "test only with same faction" or "test with all faction" switch in tournament setting 5 i miss the old ship test idea , compete with same faction for better design .
Akaito/reassembly-ai-mod-example add delete/sort button in import browser menu & change default blueprint export to "Saved Games\Reassembly\data\ships\Export" 0 many player have shared plenty blueprint from wormhole/tournament , need a delete/sort fuction to organize them . and improve ship file organize .
Akaito/reassembly-ai-mod-example fix auto aim turret AI with boosted turret 5 current AI has miss aim problem with boosted turret , especially in weapon range or muzzleVel changed turret.
Akaito/reassembly-ai-mod-example thruster push opposite direction with negative force set & laser or cannon aim and fire in opposite direction with negative range set 2 thuster with negative force push left derection ; laser or cannon with negative range aim right direction ; this may useful in block with cannon&thruster function and aim in same direction. current , the negative set in force and range cause some error : thruster particle error , laser lost visibility and hitbox sometimes
Akaito/reassembly-ai-mod-example bullet spread evenly when burstyness=1 5 for example , "roundsPerBurst=5, burstyness=1, spread =45degree " , gap between each bullet is always 12.5degree .
Akaito/reassembly-ai-mod-example forced blocks stack feature 7 add "STACK" feature to force blocks (same shape,name,feature, but with different scale) stack in 1 palette slot , for example , stacked "plasma turret" with 1~3 size , but only size 1 is in pick palette.
Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit 3 it may allow modder stack more hull block in single palette slot , and keep work space nice and clean currently only scale (1~10) customized shape can be mirror-able . if a shape contain more than 10 scales , the rest of them can not apply to "mirror of" function .
Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon 14 Allow single booster block share effect on all connected weapon . Important for mod with bunch of booster and support multiple turret/cannon. This function was available in 20180622 , but disabled in beta 20180801 Please upvote this thread if you have similar mod design.
Akaito/reassembly-ai-mod-example tournament/test do not auto quit when finished 3 stay in final result board and wait player press "Escape"
Akaito/reassembly-ai-mod-example keyboard number pad fix 3 keyboard number pad is not functional is game input. please fix

Comments

Project Feature Comment When
Akaito/reassembly-ai-mod-example keyboard number pad fix thanks for bug fix in 20180827 bera this thread can mark closed 4 months ago
Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon the 20180816 beta seems restore share boost feature , thread can be marked as closed 4 months ago
Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon From manylegged: @tanghao Yes, the weapon booster system was only designed to work in stacks like the tinkrell cannons. I made a change to disallow different cannons sharing boosters, something that previously sort of worked but could result in crashes. I would like to fix this at some point if you want to make a feathub entry for more generalized boosters. The laser booster entry is tied for #1 so I will probably have to get in there at some point... 4 months ago
Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon @manylegged bug report same slot-booster turret design result different turret update effect . (all booster cant connect to other booster , but can connect to turret on each side) noticed the different turret barrel size , and test fire shows different ballistic . this only happened in version 20180801. slot design weapon boost in version 20180622 https://cdn.discordapp.com/attachments/212594281108471809/475590267794096128/unknown.png slot design weapon boost in version 20180801 https://cdn.discordapp.com/attachments/212594281108471809/475590459658600458/Reassembly_Screenshot_20180805_04.10.53.PM_1920x1080.png 4 months ago
Akaito/reassembly-ai-mod-example seed/root structure fix i was building mod with exact same plant P cost , this may solve some game plant selection problem . but after played a saved slot long time or store some ship , there is chance plant stop growing and region structure missing after regenerate space . 5 months ago
Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit 32 scale limit may enough for most mod so far . this thread can mark closed 5 months ago
Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit manylegged今天凌晨12点18分 @Uiharu Oh you're right, its broken. I fixed it. You need to put ONEUSE on the launcher now which probably makes more sense anyway - that way you can have oneuse launchers launching non-oneuse drones. @BobTheBuilder What do you want to do with this? I'm not sure quite what you mean by trigger @NSGCommando That seems reasonable. Lets try it setting NO_PARENT for seeds. @Jewsus there is a feathub for thruster keybindings - please add your suggestions! https://feathub.com/Akaito/reassembly-ai-mod-example/+41 I've been wanting to have like a "run/boost" button for a while, some kind of binding for boost thrusters. Maybe some kind of super powerful thrusters that use a ton of energy or self destruct after a certain amount of time. @tanghao I increased it to 32 5 months ago
Akaito/reassembly-ai-mod-example fix auto aim turret AI with boosted turret sorry for late check . the miss aim bug has been fixed THANKS this thread can br marked as closed checked with: +600range +1000muzzelV ; -400range +1200muzzelV ; +1600range , -500muzzelV 5 months ago
Akaito/reassembly-ai-mod-example thruster cosmetics Bytheway , Increase thruster exhaust speed is already available in shader.lua 5 months ago
Akaito/reassembly-ai-mod-example thruster cosmetics I have already built reliable push laser thruster , but always good to have new design choice . Upvote 5 months ago
Akaito/reassembly-ai-mod-example Extra Port Flags you can use "|" to combine the different port , for example , {6, 0.5, WEAPON_OUT|WEAPON_IN} can connect to both WEAPON_OUT and WEAPON_IN port , even itself add port flag is OK , but current port avilable is already completely enough for mod with 2 tube system 5 months ago

Votes

Vote When Project Feature
3 months ago Akaito/reassembly-ai-mod-example wrap chinese text after each charater
4 months ago Akaito/reassembly-ai-mod-example tournament/test do not auto quit when finished
4 months ago Akaito/reassembly-ai-mod-example keyboard number pad fix
4 months ago Akaito/reassembly-ai-mod-example Ship design interface displays relevant data
4 months ago Akaito/reassembly-ai-mod-example Set energy consumption for each shields separately.
4 months ago Akaito/reassembly-ai-mod-example use moddable custom shader for shields
4 months ago Akaito/reassembly-ai-mod-example Shared boost effect on multi turret/cannon
5 months ago Akaito/reassembly-ai-mod-example Add kCVarName += added_value to some entries of the original cvars
5 months ago Akaito/reassembly-ai-mod-example wormhole should work for modded fleets, just don't upload anything
5 months ago Akaito/reassembly-ai-mod-example Fix ship deletion / duplication when sorting ships in fleet screen
5 months ago Akaito/reassembly-ai-mod-example thruster cosmetics
5 months ago Akaito/reassembly-ai-mod-example attach custom audio events to blocks
5 months ago Akaito/reassembly-ai-mod-example bindingId should work in block definitions
5 months ago Akaito/reassembly-ai-mod-example bullet spread evenly when burstyness=1
5 months ago Akaito/reassembly-ai-mod-example forced blocks stack feature
5 months ago Akaito/reassembly-ai-mod-example thruster push opposite direction with negative force set & laser or cannon aim and fire in opposite direction with negative range set
5 months ago Akaito/reassembly-ai-mod-example DOT and energy drain weapons (different damage types)
5 months ago Akaito/reassembly-ai-mod-example control ship placement in tournament
5 months ago Akaito/reassembly-ai-mod-example improve automatic P calculation
5 months ago Akaito/reassembly-ai-mod-example rotatable thrusters / rotatable launchers
5 months ago Akaito/reassembly-ai-mod-example Add a shape editor for easier shapes creation
5 months ago Akaito/reassembly-ai-mod-example add delete/sort button in import browser menu & change default blueprint export to "Saved Games\Reassembly\data\ships\Export"
5 months ago Akaito/reassembly-ai-mod-example fix auto aim turret AI with boosted turret
5 months ago Akaito/reassembly-ai-mod-example seed/root structure fix
5 months ago Akaito/reassembly-ai-mod-example "test only with same faction" or "test with all faction" switch in tournament setting
5 months ago Akaito/reassembly-ai-mod-example increase mirror-able shape scale limit